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reitaghchi

PROFILE

Reitaghchi

Overall Statistics

Feature vs Bugs

61%Features

Repository Contributions

142Total
Bugs
33
Commits
142
Features
52
Lines of code
239,369
Activity Months7

Work History

October 2025

1 Commits

Oct 1, 2025

October 2025 monthly summary for HIBIKI5201/BEAT-KEEPER. Focused on stabilizing onboarding and tutorial UX by addressing a critical UI bug and refining the charge action lifecycle.

September 2025

48 Commits • 16 Features

Sep 1, 2025

September 2025 BEAT-KEEPER monthly summary focusing on key accomplishments and business impact across visuals, audio, localization, and UX. The month delivered stability improvements for core visuals and animations, expanded localization and subtitle support, and introduced a more flexible tutorial flow, all while maintaining code quality and merge reliability.

August 2025

60 Commits • 25 Features

Aug 1, 2025

In August 2025, BEAT-KEEPER delivered a robust Tutorial System foundation and enhanced onboarding experience, while stabilizing cross-scene transitions and gameplay flow. The work focused on a scalable tutorial pipeline, dynamic ring-based guidance, audio cues, and reliable UI/UX. These efforts reduce user friction, accelerate time-to-first-win, and improve overall product quality.

July 2025

18 Commits • 4 Features

Jul 1, 2025

July 2025 focused on establishing the OutGame flow foundation for BEAT-KEEPER, delivering core scaffolding, UI, audio, and tutorial timeline assets to enable smooth onboarding and transitions from the OutGame screen to in-game experiences. Key work centered on asynchronous scene loading, modular OutGameManager, and a polished out-of-game UI with responsive input handling and visual cues, complemented by an integrated audio suite and a playable in-game tutorial timeline. A critical namespace import bug affecting BeatKeeper.Runtime.Outgame.UI was fixed to stabilize UI references. The month lays a solid baseline for rapid feature expansion and higher quality user experiences, with improvements in maintainability, testability, and future integration pathways.

January 2025

5 Commits • 2 Features

Jan 1, 2025

January 2025 (HIBIKI5201/Dungeon-Crafter): Focused on expanding enemy variety and turret visuals through two major feature deliveries, underpinned by standardized asset pipelines. No explicit major bugs were reported this month; the team prioritized delivering well-structured assets and animation setups to accelerate future iterations. The work contributes to richer gameplay, improved visual fidelity, and a scalable workflow for upcoming content.

December 2024

9 Commits • 4 Features

Dec 1, 2024

December 2024 monthly summary for HIBIKI5201/Dungeon-Crafter: delivered flagship animation and rendering features, expanded asset libraries, and prepared new prefabs to elevate gameplay visuals and combat encounters. Focused on improving player immersion, consistency across NPCs and enemies, and scalability of the animation pipeline.

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024: Focus on strengthening testing fidelity and asset readiness for Sotai-driven QA in Dungeon-Crafter. Delivered integration of Sotai test assets and scene updates to support expanded test scenarios, with attention to asset visibility and scene structure. No major bugs fixed in this period; groundwork laid for accelerated validation and feature verification. Key technologies: Unity, FBX asset pipeline, scene graph management, and asset integration workflows.

Activity

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Quality Metrics

Correctness82.8%
Maintainability82.8%
Architecture76.4%
Performance76.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXHLSLShaderLabUnityUnity AssetUnity C#Unity Input SystemUnity MetaUnity Scene

Technical Skills

3D Animation3D Modeling3D RenderingAnimationAnimation ControlAnimation HandlingAnimation IntegrationAnimation TimelineAsset CreationAsset IntegrationAsset ManagementAudio EngineeringAudio IntegrationAudio ManagementBug Fix

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

HIBIKI5201/BEAT-KEEPER

Jul 2025 Oct 2025
4 Months active

Languages Used

C#UnityUnity Input SystemUnity SceneYAMLUnity AssetUnity MetaUnity Timeline

Technical Skills

Audio IntegrationAudio ManagementC#C# ScriptingGame DevelopmentInput System

HIBIKI5201/Dungeon-Crafter

Nov 2024 Jan 2025
3 Months active

Languages Used

FBXUnityC#HLSLShaderLabUnity AssetUnity C#Unity YAML

Technical Skills

3D ModelingUnity Asset Management3D Animation3D RenderingAnimationAnimation Integration

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