
Worked on the EanDodge/Software-Engineering-Delta repository to deliver five new features and address a core gameplay bug within one month. Developed an Upgrade Island scene using HTML, JavaScript, and p5.js, integrating refined collision detection with rectangular hitboxes for improved gameplay accuracy. Enhanced player movement and push-back mechanics, and implemented interactive UI overlays for upgrade interactions and level selection. Undertook a major project restructuring, reorganizing folders and refining file paths to improve maintainability. The work focused on front end development, code organization, and UI/UX design, resulting in a cleaner codebase and a more reliable, engaging player experience throughout the upgrade path.
November 2024 monthly summary for EanDodge/Software-Engineering-Delta: Key features delivered include Upgrade Island with new scene and p5 collision integration, refined collision detection with rectangle hitboxes, and movement/push-back improvements; enhanced island overlay UI and interactions; major repo restructuring for maintainability; and a temporary core gameplay refactor fix to restore gameplay flow. Overall impact: improved player experience on upgrade path, more reliable physics, and cleaner project structure; technologies used: p5.js, collision detection, UI overlays, and codebase refactoring.
November 2024 monthly summary for EanDodge/Software-Engineering-Delta: Key features delivered include Upgrade Island with new scene and p5 collision integration, refined collision detection with rectangle hitboxes, and movement/push-back improvements; enhanced island overlay UI and interactions; major repo restructuring for maintainability; and a temporary core gameplay refactor fix to restore gameplay flow. Overall impact: improved player experience on upgrade path, more reliable physics, and cleaner project structure; technologies used: p5.js, collision detection, UI overlays, and codebase refactoring.

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