
Worked on the EanDodge/Software-Engineering-Delta repository to deliver a scalable level progression system for a JavaScript-based game using p5.js. Developed five new levels with a progression gate, ensuring players clear previous stages before advancing, and implemented localStorage tracking for the highest level achieved. Addressed rendering issues by correcting image sources for enemies and minions, restoring accurate visual representation and improving user experience. Established foundational gameplay mechanics including movement, collision detection, objectives, and enemy spawning, setting the stage for future expansion. Demonstrated skills in front-end development, bug fixing, and game development, focusing on stability and extensibility within a short timeframe.
November 2024 monthly summary for EanDodge/Software-Engineering-Delta. Focused on delivering a scalable level progression experience and stabilizing visuals while laying groundwork for future expansion. Key features delivered include a Level Progression System with five new levels and a delozer mode gating progression until previous levels are cleared, plus the initial movement, collision, objectives, and enemy spawning groundwork. Rendering fixes restored correct visuals for enemies and minions, improving user experience and visual fidelity.
November 2024 monthly summary for EanDodge/Software-Engineering-Delta. Focused on delivering a scalable level progression experience and stabilizing visuals while laying groundwork for future expansion. Key features delivered include a Level Progression System with five new levels and a delozer mode gating progression until previous levels are cleared, plus the initial movement, collision, objectives, and enemy spawning groundwork. Rendering fixes restored correct visuals for enemies and minions, improving user experience and visual fidelity.

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