
During November 2024, Ean Dodge developed a scalable level progression system for the EanDodge/Software-Engineering-Delta repository, focusing on both new gameplay features and visual stability. He implemented a five-level expansion with a delozer mode that gates access until previous levels are completed, using JavaScript and p5.js to manage movement, collision, objectives, and enemy spawning. Ean also addressed rendering issues, restoring accurate visuals for enemies and minions to improve user experience. His work established a solid technical foundation for future game expansion, demonstrating depth in front-end and game development while ensuring reliable gameplay and maintainable code for ongoing project growth.

November 2024 monthly summary for EanDodge/Software-Engineering-Delta. Focused on delivering a scalable level progression experience and stabilizing visuals while laying groundwork for future expansion. Key features delivered include a Level Progression System with five new levels and a delozer mode gating progression until previous levels are cleared, plus the initial movement, collision, objectives, and enemy spawning groundwork. Rendering fixes restored correct visuals for enemies and minions, improving user experience and visual fidelity.
November 2024 monthly summary for EanDodge/Software-Engineering-Delta. Focused on delivering a scalable level progression experience and stabilizing visuals while laying groundwork for future expansion. Key features delivered include a Level Progression System with five new levels and a delozer mode gating progression until previous levels are cleared, plus the initial movement, collision, objectives, and enemy spawning groundwork. Rendering fixes restored correct visuals for enemies and minions, improving user experience and visual fidelity.
Overview of all repositories you've contributed to across your timeline