
Worked on the EanDodge/Software-Engineering-Delta repository, delivering gameplay features and infrastructure improvements for web-based puzzle and arcade games. Developed progression systems for Sudoku, including difficulty tiers, reward mechanics, and persistent currency, while enhancing user onboarding and engagement through UI/UX refinements and expanded puzzle templates. Addressed server compatibility for Tetris by polyfilling audio dependencies, ensuring reliable deployment in client/server contexts. Stabilized automated testing with Puppeteer and Jest, introducing explicit UI waits and remote test sources to reduce CI failures. Utilized JavaScript, HTML, and Python scripting to implement end-to-end features, improve maintainability, and support scalable, testable game development workflows.
December 2024 highlights for EanDodge/Software-Engineering-Delta focused on delivering progression-driven gameplay features, ensuring server-ready audio in client/server contexts, and stabilizing the automated test suite to enable reliable CI and debugging. Key accomplishments include delivering Sudoku Difficulty Levels and Progression, fixing server-side audio behavior for Tetris, and stabilizing testing infrastructure with remote HTML test sources, Puppeteer adjustments, explicit UI waits, and increased Jest timeouts. These efforts improved user engagement through meaningful progression, broadened deployment readiness, and reduced CI churn.
December 2024 highlights for EanDodge/Software-Engineering-Delta focused on delivering progression-driven gameplay features, ensuring server-ready audio in client/server contexts, and stabilizing the automated test suite to enable reliable CI and debugging. Key accomplishments include delivering Sudoku Difficulty Levels and Progression, fixing server-side audio behavior for Tetris, and stabilizing testing infrastructure with remote HTML test sources, Puppeteer adjustments, explicit UI waits, and increased Jest timeouts. These efforts improved user engagement through meaningful progression, broadened deployment readiness, and reduced CI churn.
November 2024 performance highlights for EanDodge/Software-Engineering-Delta. The team delivered user-guidance enhancements, UI refinements, connectivity testing for reliability, and foundational gameplay/engagement features, while improving maintainability through workflow standardization and code restructuring. These efforts drive onboarding efficiency, product quality, and long-term monetization readiness.
November 2024 performance highlights for EanDodge/Software-Engineering-Delta. The team delivered user-guidance enhancements, UI refinements, connectivity testing for reliability, and foundational gameplay/engagement features, while improving maintainability through workflow standardization and code restructuring. These efforts drive onboarding efficiency, product quality, and long-term monetization readiness.
Month: 2024-10 – EanDodge/Software-Engineering-Delta Overview: Focused on delivering engaging Sudoku gameplay enhancements and expanding content templates to improve onboarding, retention, and monetizable interactions. Implemented end-to-end features with persistent state, improved UX, and a scalable puzzle-loading architecture.
Month: 2024-10 – EanDodge/Software-Engineering-Delta Overview: Focused on delivering engaging Sudoku gameplay enhancements and expanding content templates to improve onboarding, retention, and monetizable interactions. Implemented end-to-end features with persistent state, improved UX, and a scalable puzzle-loading architecture.

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