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bpeelman

PROFILE

Bpeelman

Worked on the EanDodge/Software-Engineering-Delta repository, delivering gameplay features and infrastructure improvements for web-based puzzle and arcade games. Developed progression systems for Sudoku, including difficulty tiers, reward mechanics, and persistent currency, while enhancing user onboarding and engagement through UI/UX refinements and expanded puzzle templates. Addressed server compatibility for Tetris by polyfilling audio dependencies, ensuring reliable deployment in client/server contexts. Stabilized automated testing with Puppeteer and Jest, introducing explicit UI waits and remote test sources to reduce CI failures. Utilized JavaScript, HTML, and Python scripting to implement end-to-end features, improve maintainability, and support scalable, testable game development workflows.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

52Total
Bugs
5
Commits
52
Features
15
Lines of code
1,198
Activity Months3

Work History

December 2024

6 Commits • 1 Features

Dec 1, 2024

December 2024 highlights for EanDodge/Software-Engineering-Delta focused on delivering progression-driven gameplay features, ensuring server-ready audio in client/server contexts, and stabilizing the automated test suite to enable reliable CI and debugging. Key accomplishments include delivering Sudoku Difficulty Levels and Progression, fixing server-side audio behavior for Tetris, and stabilizing testing infrastructure with remote HTML test sources, Puppeteer adjustments, explicit UI waits, and increased Jest timeouts. These efforts improved user engagement through meaningful progression, broadened deployment readiness, and reduced CI churn.

November 2024

41 Commits • 12 Features

Nov 1, 2024

November 2024 performance highlights for EanDodge/Software-Engineering-Delta. The team delivered user-guidance enhancements, UI refinements, connectivity testing for reliability, and foundational gameplay/engagement features, while improving maintainability through workflow standardization and code restructuring. These efforts drive onboarding efficiency, product quality, and long-term monetization readiness.

October 2024

5 Commits • 2 Features

Oct 1, 2024

Month: 2024-10 – EanDodge/Software-Engineering-Delta Overview: Focused on delivering engaging Sudoku gameplay enhancements and expanding content templates to improve onboarding, retention, and monetizable interactions. Implemented end-to-end features with persistent state, improved UX, and a scalable puzzle-loading architecture.

Activity

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Quality Metrics

Correctness76.0%
Maintainability80.0%
Architecture70.4%
Performance74.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

CSSHTMLJavaScriptPythonShellYAML

Technical Skills

Automated TestingBrowser AutomationCI/CDCSSDevOpsEnd-to-End TestingFront End DevelopmentFront-end DevelopmentGame DevelopmentGitHub ActionsHTMLJavaScriptNode.jsPuppeteerPython Scripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EanDodge/Software-Engineering-Delta

Oct 2024 Dec 2024
3 Months active

Languages Used

HTMLJavaScriptCSSPythonShellYAML

Technical Skills

CSSFront End DevelopmentFront-end DevelopmentGame DevelopmentHTMLJavaScript