EXCEEDS logo
Exceeds
RJ-06

PROFILE

Rj-06

Over a three-month period, contributed to the RJ-06/CouchPotatoes repository by building core gameplay systems and enhancing player experience in Unity. Developed robust player input handling, two-player workflows, and foundational prefabs using C# and the Unity Input System. Integrated animated character sprites, metadata-driven animation workflows, and a stage event system to support interactive level design. Expanded gameplay with FX and explosion systems, player skin customization, and refined aiming and throwing mechanics, leveraging technologies such as ShaderLab and TextMesh Pro. Focused on scalable architecture, testability, and maintainable asset management, laying a solid foundation for future feature development and QA processes.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

25Total
Bugs
0
Commits
25
Features
9
Lines of code
227,293
Activity Months3

Work History

March 2025

16 Commits • 3 Features

Mar 1, 2025

2025-03 Monthly Summary for RJ-06/CouchPotatoes. Delivered cohesive FX and explosion system enhancements, including an FXManager prefab, explosion and pickup effects, and integration with input/scene; accounted for test scene adjustments and related tweaks. Implemented player skin customization with input-driven skin switching and updated input mappings and scene/player prefab support. Improved aiming and throwing mechanics with mouse/analog inputs and refined join/throw timing, ensuring smoother gameplay flow. These efforts culminated in a more polished player experience, better testability, and a scalable foundation for future features.

February 2025

3 Commits • 3 Features

Feb 1, 2025

February 2025 (RJ-06/CouchPotatoes) — Focused on delivering core gameplay enhancements and scalable stage inter activity to improve player experience and support UI/game logic integration. Key accomplishments include new character sprite assets with animation metadata, unified player movement input with public state exposure, and a stage event system with timed events and trigger-driven actions. These changes establish a metadata-driven animation workflow, robust input handling across WASD/arrow keys, and an event-driven stage engine that enables interactive level design.

January 2025

6 Commits • 3 Features

Jan 1, 2025

January 2025 monthly summary for RJ-06/CouchPotatoes: Established core gameplay scaffolding with robust player input (including gamepad), two-player join/assignment workflow, and foundational player objects. Added potato sprite asset and initial integration, plus UI/visual enhancements via TextMesh Pro shaders (SDF/URP) and related assets. Created an initial testing scene to validate interactions and asset wiring, setting the stage for rapid feature iteration and QA.

Activity

Loading activity data...

Quality Metrics

Correctness78.8%
Maintainability79.2%
Architecture76.0%
Performance73.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#CgJSONShaderLabUnityUnity AssetUnity Input SystemUnity PrefabYAML

Technical Skills

Asset IntegrationAsset ManagementAudio IntegrationAudio ManagementC#Character ControllerGame DevelopmentInput ManagementInput MappingInput SystemObject-Oriented ProgrammingParticle SystemsPlayer Input ManagementPrefab CreationPrefab Editing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

RJ-06/CouchPotatoes

Jan 2025 Mar 2025
3 Months active

Languages Used

C#CgShaderLabUnityUnity AssetYAMLUnity Input SystemJSON

Technical Skills

Asset IntegrationC#Game DevelopmentInput ManagementInput SystemPlayer Input Management