
Worked on the RJ-06/CouchPotatoes repository to enhance player systems and development tooling within Unity. Focused on modularizing the player controller by splitting movement logic into distinct PlayerDash and PlayerItems components, improving maintainability and testability. Refined combat mechanics by adding a stun effect to the shockwave attack and introducing movement friction, resulting in more responsive and controlled gameplay. Developed a dedicated MapSizeCheck.unity scene to validate map dimensions and rendering settings during development. All features were implemented using C#, Unity Engine, and Unity YAML, with an emphasis on reducing technical debt and supporting faster iteration for future game development.
February 2025 performance summary for RJ-06/CouchPotatoes: Implemented modular Player System, refined combat feel, and expanded development tooling to improve maintainability, testability, and iteration speed. Key features include: splitting the player movement script into distinct components (PlayerDash and PlayerItems) and updating the Player prefab; adding stun to shockwave and movement friction for more responsive combat; introducing MapSizeCheck.unity to validate map dimensions during development. These changes reduce technical debt and deliver a tighter, more polished player experience, with traceable commits for each delivery.
February 2025 performance summary for RJ-06/CouchPotatoes: Implemented modular Player System, refined combat feel, and expanded development tooling to improve maintainability, testability, and iteration speed. Key features include: splitting the player movement script into distinct components (PlayerDash and PlayerItems) and updating the Player prefab; adding stun to shockwave and movement friction for more responsive combat; introducing MapSizeCheck.unity to validate map dimensions during development. These changes reduce technical debt and deliver a tighter, more polished player experience, with traceable commits for each delivery.

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