
Developed and integrated a new Potato Gun weapon for the RJ-06/CouchPotatoes repository, focusing on enhancing gameplay depth and player engagement. The work involved designing custom projectile and firing mechanics, implementing unique visuals and audio, and ensuring seamless compatibility with existing control schemes using Unity and C#. Adjustments were made to the UI, camera configuration, and pause menu to support the new feature, while cooldown tuning balanced combat pacing. A dedicated TestPotatoGun scene was added for integration testing, demonstrating a methodical approach to asset management, animation, and scene management within a 2D game development context using the Unity Engine.
Concise monthly summary for May 2025 focused on RJ-06/CouchPotatoes Potato Gun integration. Delivered a new weapon with its own projectile, firing mechanics, visuals, and sounds; added TestPotatoGun scene for testing; UI, camera configuration, and pause menu adjustments; cooldown tuning for balanced gameplay. This work enhances player engagement and contributes to gameplay depth while maintaining system compatibility.
Concise monthly summary for May 2025 focused on RJ-06/CouchPotatoes Potato Gun integration. Delivered a new weapon with its own projectile, firing mechanics, visuals, and sounds; added TestPotatoGun scene for testing; UI, camera configuration, and pause menu adjustments; cooldown tuning for balanced gameplay. This work enhances player engagement and contributes to gameplay depth while maintaining system compatibility.

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