
Over four months, Daniel McCarthy contributed to SWU-Karabast/forceteki by delivering new gameplay features and targeted bug fixes that improved both user experience and code reliability. He developed the “Let’s Talk” event card, implemented robust unit tests, and enhanced targeting clarity and mobile usability through React and TypeScript. Daniel stabilized triggered ability event tracking and refined lobby data filtering, enabling more reliable analytics and gameplay decisions. He also resolved a critical bug in vehicle pilot upgrade logic, ensuring correct event ownership and gameplay balance. His work demonstrated depth in backend and frontend development, with a strong emphasis on maintainability and test coverage.
March 2026 monthly summary for SWU-Karabast/forceteki focused on reliability of vehicle-related event triggers and gameplay accuracy. The month centered on a critical bug in the Vehicle Pilot Upgrade flow where Sidon's events were incorrectly applying to the owner rather than the vehicle owner. I fixed the ownership-scoping logic and added a regression test to validate the fix, ensuring correct benefits are granted to the vehicle owner during pilot-vehicle interactions. This change preserves gameplay balance across scenarios such as Red Leader and Razor Crest benefits, and reduces edge-case bugs in multiplayer contexts.
March 2026 monthly summary for SWU-Karabast/forceteki focused on reliability of vehicle-related event triggers and gameplay accuracy. The month centered on a critical bug in the Vehicle Pilot Upgrade flow where Sidon's events were incorrectly applying to the owner rather than the vehicle owner. I fixed the ownership-scoping logic and added a regression test to validate the fix, ensuring correct benefits are granted to the vehicle owner during pilot-vehicle interactions. This change preserves gameplay balance across scenarios such as Red Leader and Razor Crest benefits, and reduces edge-case bugs in multiplayer contexts.
February 2026 (2026-02) focused on stabilizing core gameplay telemetry, enhancing lobby data filtering, and strengthening ability management in SWU-Karabast/forceteki. Key features delivered include Game Data Snapshot Enhancements and Event Tracking Stability for Triggered Abilities. Major bugs fixed centered on preventing unbounded growth of event tracking and erroneous ability triggers. Overall impact: more reliable data-driven decisions in the lobby, improved user experience through precise data filtering, and robust ability handling backed by targeted tests. Technologies and skills demonstrated include TypeScript/TS, refactoring for maintainability, test-driven development, and effective cross-functional collaboration between backend and frontend teams. Business value: clearer gameplay data, reduced risk of mis-triggered abilities, and a foundation for scalable analytics.
February 2026 (2026-02) focused on stabilizing core gameplay telemetry, enhancing lobby data filtering, and strengthening ability management in SWU-Karabast/forceteki. Key features delivered include Game Data Snapshot Enhancements and Event Tracking Stability for Triggered Abilities. Major bugs fixed centered on preventing unbounded growth of event tracking and erroneous ability triggers. Overall impact: more reliable data-driven decisions in the lobby, improved user experience through precise data filtering, and robust ability handling backed by targeted tests. Technologies and skills demonstrated include TypeScript/TS, refactoring for maintainability, test-driven development, and effective cross-functional collaboration between backend and frontend teams. Business value: clearer gameplay data, reduced risk of mis-triggered abilities, and a foundation for scalable analytics.
November 2025 focused on delivering high-impact UX improvements and backend/frontend alignment to enhance gameplay clarity and mobile usability. Delivered two major UI enhancements across two repos: forceteki and forceteki-client, targeting players' ease of use and decision speed. Key business value included improved targeting clarity on mobile, reduced ambiguity when units share names, and a more readable two-choice prompt UI, all contributing to faster decisions and higher engagement.
November 2025 focused on delivering high-impact UX improvements and backend/frontend alignment to enhance gameplay clarity and mobile usability. Delivered two major UI enhancements across two repos: forceteki and forceteki-client, targeting players' ease of use and decision speed. Key business value included improved targeting clarity on mobile, reduced ambiguity when units share names, and a more readable two-choice prompt UI, all contributing to faster decisions and higher engagement.
October 2025 monthly summary focused on feature delivery and code quality improvements for SWU-Karabast/forceteki. The standout accomplishment was delivering the new “Let’s Talk” Event Card, with robust testing and a clear pathway for future card expansions.
October 2025 monthly summary focused on feature delivery and code quality improvements for SWU-Karabast/forceteki. The standout accomplishment was delivering the new “Let’s Talk” Event Card, with robust testing and a clear pathway for future card expansions.

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