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Ravarix

PROFILE

Ravarix

Over three months, Daniel contributed to SWU-Karabast/forceteki by delivering four features and resolving a core bug, focusing on both backend and frontend improvements. He built the “Let’s Talk” event card with robust logic for unit capture and comprehensive unit tests, ensuring future extensibility. Daniel enhanced gameplay clarity by refining targeting flows and mobile UI, using React and TypeScript to align backend and frontend interactions. He stabilized triggered ability event tracking and improved lobby data filtering, refactoring TypeScript code for maintainability and reliability. His work demonstrated depth in game development, UI/UX design, and test-driven engineering across multiple repositories.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

5Total
Bugs
1
Commits
5
Features
4
Lines of code
678
Activity Months3

Work History

February 2026

2 Commits • 1 Features

Feb 1, 2026

February 2026 (2026-02) focused on stabilizing core gameplay telemetry, enhancing lobby data filtering, and strengthening ability management in SWU-Karabast/forceteki. Key features delivered include Game Data Snapshot Enhancements and Event Tracking Stability for Triggered Abilities. Major bugs fixed centered on preventing unbounded growth of event tracking and erroneous ability triggers. Overall impact: more reliable data-driven decisions in the lobby, improved user experience through precise data filtering, and robust ability handling backed by targeted tests. Technologies and skills demonstrated include TypeScript/TS, refactoring for maintainability, test-driven development, and effective cross-functional collaboration between backend and frontend teams. Business value: clearer gameplay data, reduced risk of mis-triggered abilities, and a foundation for scalable analytics.

November 2025

2 Commits • 2 Features

Nov 1, 2025

November 2025 focused on delivering high-impact UX improvements and backend/frontend alignment to enhance gameplay clarity and mobile usability. Delivered two major UI enhancements across two repos: forceteki and forceteki-client, targeting players' ease of use and decision speed. Key business value included improved targeting clarity on mobile, reduced ambiguity when units share names, and a more readable two-choice prompt UI, all contributing to faster decisions and higher engagement.

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary focused on feature delivery and code quality improvements for SWU-Karabast/forceteki. The standout accomplishment was delivering the new “Let’s Talk” Event Card, with robust testing and a clear pathway for future card expansions.

Activity

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Quality Metrics

Correctness92.0%
Maintainability88.0%
Architecture88.0%
Performance84.0%
AI Usage28.0%

Skills & Technologies

Programming Languages

JavaScriptTypeScript

Technical Skills

Backend DevelopmentGame DevelopmentJavaScriptReactTypeScriptUI/UX designUnit Testingback end developmentfront end developmentgame developmentunit testing

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

SWU-Karabast/forceteki

Oct 2025 Feb 2026
3 Months active

Languages Used

JavaScriptTypeScript

Technical Skills

Backend DevelopmentGame DevelopmentJavaScriptTypeScriptUnit TestingUI/UX design

SWU-Karabast/forceteki-client

Nov 2025 Nov 2025
1 Month active

Languages Used

TypeScript

Technical Skills

Reactfront end development