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Tommaso Madonia

PROFILE

Tommaso Madonia

Developed and delivered the Eternal Game Format feature for the SWU-Karabast/forceteki-client repository, introducing new UI components that allow users to select formats and receive in-game announcements. The work involved integrating React and TypeScript to ensure seamless interaction with existing game mechanics and user interfaces. Backend alignment was achieved through coordinated changes and pull requests, enabling end-to-end support for the new format. Collaboration with other contributors ensured clear documentation and a transparent commit history. This feature established a foundation for future format expansions and streamlined QA processes, with UI components wired into current interfaces to support efficient validation and testing.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
405
Activity Months1

Work History

March 2026

1 Commits • 1 Features

Mar 1, 2026

March 2026 monthly summary focusing on key accomplishments in SWU-Karabast/forceteki-client. Primary deliverable this month was the Eternal Game Format feature, introducing UI components for format selection and announcements and ensuring seamless integration with existing game mechanics. Backend alignment was achieved through related changes (commit eb2b54e98f5f9164211097015cbf7c06458bd51a) and the associated PR 2257. The work was a collaborative effort with co-authors AMMayberry1 and Addison Mayberry.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage40.0%

Skills & Technologies

Programming Languages

JavaScriptTypeScript

Technical Skills

ReactTypeScriptfront end development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

SWU-Karabast/forceteki-client

Mar 2026 Mar 2026
1 Month active

Languages Used

JavaScriptTypeScript

Technical Skills

ReactTypeScriptfront end development