
Over a three-month period, contributed to the SWU-Karabast/forceteki and forceteki-client repositories by delivering gameplay expansions, mobile-first UI/UX improvements, and robust backend features. Developed new cards, leader abilities, and deck management tools using TypeScript, React, and Node.js, while enhancing API endpoints for richer client-side statistics and improved deck import reliability. Focused on responsive design and accessibility, modernizing mobile navigation with drawer-based menus and chat enhancements. Addressed critical bugs affecting gameplay and startup stability, and integrated Storybook for UI documentation. The work emphasized maintainable code, realistic testing, and a seamless user experience across both web and mobile platforms.
July 2026 highlights: Implemented a mobile-first UX overhaul for the ForceTeki client, delivering a drawer-based secondary actions menu and unified chat drawer behavior, with responsive prompts and a viewport strategy that prevents mobile zoom. Modernized the drawer system by replacing the complex SwipeableDrawer with a standard Drawer, adding a reliable edge toggle for all devices, and disabling problematic swipe-to-open interactions to ensure consistent mobile navigation. Introduced a mobile-friendly leader card flip button with a persistent popover, preserving previews without closing on touch. Enhanced chat UX with pause-on-scroll and an unread indicator with a read/unread divider, improving in-game chatter review and reducing distraction during play. Executed targeted bug fixes for mobile layout stability (prompt positioning on small screens) and interaction conflicts, delivering a smoother, more reliable mobile experience with improved accessibility and cross-device consistency.
July 2026 highlights: Implemented a mobile-first UX overhaul for the ForceTeki client, delivering a drawer-based secondary actions menu and unified chat drawer behavior, with responsive prompts and a viewport strategy that prevents mobile zoom. Modernized the drawer system by replacing the complex SwipeableDrawer with a standard Drawer, adding a reliable edge toggle for all devices, and disabling problematic swipe-to-open interactions to ensure consistent mobile navigation. Introduced a mobile-friendly leader card flip button with a persistent popover, preserving previews without closing on touch. Enhanced chat UX with pause-on-scroll and an unread indicator with a read/unread divider, improving in-game chatter review and reducing distraction during play. Executed targeted bug fixes for mobile layout stability (prompt positioning on small screens) and interaction conflicts, delivering a smoother, more reliable mobile experience with improved accessibility and cross-device consistency.
June 2026 performance snapshot for SWU-Karabast/forceteki and SWU-Karabast/forceteki-client. Delivered a major gameplay expansion across the core game and strengthened the deck import/UX pipeline, while stabilizing the platform with critical startup and gameplay fixes. The work emphasizes business value through richer gameplay, improved reliability, and a more robust developer/user experience.
June 2026 performance snapshot for SWU-Karabast/forceteki and SWU-Karabast/forceteki-client. Delivered a major gameplay expansion across the core game and strengthened the deck import/UX pipeline, while stabilizing the platform with critical startup and gameplay fixes. The work emphasizes business value through richer gameplay, improved reliability, and a more robust developer/user experience.
May 2026 monthly summary focusing on feature delivery, bug fixes, and UX improvements across forcetek and its client, with a strong emphasis on business value, testing realism, and performance enhancements.
May 2026 monthly summary focusing on feature delivery, bug fixes, and UX improvements across forcetek and its client, with a strong emphasis on business value, testing realism, and performance enhancements.

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