
Contributed to the NbcampUnreal/2nd-Team1-Final-Project repository by building a robust dungeon gameplay foundation and scalable content pipeline using Unreal Engine, C++, and Blueprint scripting. Developed core systems including a data-driven inventory, weapon and combat mechanics, AI perception, and save/load flows, while integrating 3D assets and animation blueprints for a cohesive player experience. Enhanced infrastructure with modular data tables and improved navigation, supporting rapid feature delivery and reliable content expansion. Focused on gameplay stability and user experience, addressed over 75 bugs, refined UI/UX, and implemented startup and save-system reliability fixes, ensuring smooth onboarding and maintainable progression for future development cycles.
July 2025 performance summary for NbcampUnreal/2nd-Team1-Final-Project. Focused on stabilizing core gameplay and improving player experience through targeted bug fixes, balance tuning, and startup reliability improvements. Delivered data integrity fixes and accessibility enhancements to support smoother player progression and future feature work.
July 2025 performance summary for NbcampUnreal/2nd-Team1-Final-Project. Focused on stabilizing core gameplay and improving player experience through targeted bug fixes, balance tuning, and startup reliability improvements. Delivered data integrity fixes and accessibility enhancements to support smoother player progression and future feature work.
June 2025 performance snapshot for NbcampUnreal/2nd-Team1-Final-Project. The sprint delivered substantial improvements across inventory, data infrastructure, boss/level progression, combat polish, and reliability, yielding tangible business value and a scalable content pipeline. Key achievements include an overhauled Inventory System with UI improvements and relic integration, a refreshed data-tables foundation enabling dungeon assets and currency support, and robust boss/level flow enhancements with save/load support for dungeon stages. Combat and visuals were significantly polished through imported weapon/player attack animations, montage skip, trail VFX, and upgraded weapon visuals. Save/Load system and UI UX were refined to improve onboarding and session continuity, while a broad set of stability fixes reduced release risk. The work showcases strong command of Unreal Engine tooling, data-driven design, and end-user experience improvements.
June 2025 performance snapshot for NbcampUnreal/2nd-Team1-Final-Project. The sprint delivered substantial improvements across inventory, data infrastructure, boss/level progression, combat polish, and reliability, yielding tangible business value and a scalable content pipeline. Key achievements include an overhauled Inventory System with UI improvements and relic integration, a refreshed data-tables foundation enabling dungeon assets and currency support, and robust boss/level flow enhancements with save/load support for dungeon stages. Combat and visuals were significantly polished through imported weapon/player attack animations, montage skip, trail VFX, and upgraded weapon visuals. Save/Load system and UI UX were refined to improve onboarding and session continuity, while a broad set of stability fixes reduced release risk. The work showcases strong command of Unreal Engine tooling, data-driven design, and end-user experience improvements.
May 2025: Delivered a dungeon gameplay foundation and a data‑driven content pipeline for NbcampUnreal/2nd-Team1-Final-Project, enabling faster feature delivery and richer player experiences. Core features include a base dungeon character class with input‑driven control and movement animation, an enhanced interaction system, robust health/damage logic (bIsDead flag), and a full weapons system with combo attacks, weapon slots, equip animations, and Save/Load. Expanded gameplay with AI perception, item/artifact/inventory flows, and drop mechanics, plus data‑driven content via monster spawn and forest data tables. Infrastructure and navigation improvements include migrating level movement to the Game Instance, adding NavMeshVolume, frontier level/game mode, and in‑game UI enhancements. Also completed asset/data management (folder cleanup, DataTable packaging, FString→FName fixes) to improve iteration speed and data reliability. Major stability fixes covered include AnimLayerInterface usage, InteractTrace, include/blueprint reference fixes, and collision/physics tweaks. Impact: stronger, data‑driven foundation supporting ongoing content expansion, improved gameplay reliability, and faster delivery cycles for future sprints.
May 2025: Delivered a dungeon gameplay foundation and a data‑driven content pipeline for NbcampUnreal/2nd-Team1-Final-Project, enabling faster feature delivery and richer player experiences. Core features include a base dungeon character class with input‑driven control and movement animation, an enhanced interaction system, robust health/damage logic (bIsDead flag), and a full weapons system with combo attacks, weapon slots, equip animations, and Save/Load. Expanded gameplay with AI perception, item/artifact/inventory flows, and drop mechanics, plus data‑driven content via monster spawn and forest data tables. Infrastructure and navigation improvements include migrating level movement to the Game Instance, adding NavMeshVolume, frontier level/game mode, and in‑game UI enhancements. Also completed asset/data management (folder cleanup, DataTable packaging, FString→FName fixes) to improve iteration speed and data reliability. Major stability fixes covered include AnimLayerInterface usage, InteractTrace, include/blueprint reference fixes, and collision/physics tweaks. Impact: stronger, data‑driven foundation supporting ongoing content expansion, improved gameplay reliability, and faster delivery cycles for future sprints.

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