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hollowoo

PROFILE

Hollowoo

Contributed to the NbcampUnreal/2nd-Team1-Final-Project by delivering over 60 features and 10 bug fixes in three months, focusing on 3D asset creation, environment art, and UI/UX design. Leveraged Unreal Engine, C++, and Blueprints to upgrade boss visuals, expand Tycoon map assets, and refine material pipelines for improved visual fidelity and gameplay clarity. Integrated new character models, VFX, and environmental props while maintaining asset integrity through version control and Git LFS workflows. Addressed collision, texture, and UI issues, collaborating across art and design teams to ensure consistent asset quality and scalable pipelines for future content and level expansions.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

96Total
Bugs
10
Commits
96
Features
60
Lines of code
3,399
Activity Months3

Your Network

10 people

Work History

July 2025

2 Commits • 2 Features

Jul 1, 2025

July 2025 — NbcampUnreal/2nd-Team1-Final-Project. Focus this month was on delivering high-visual fidelity upgrades and expanding the Tycoon map to support larger scales, while maintaining asset integrity in the Git LFS workflow.

June 2025

93 Commits • 57 Features

Jun 1, 2025

June 2025 performance summary for NbcampUnreal/2nd-Team1-Final-Project. Focused on delivering asset and material pipelines, level visuals, and UI polish, while improving stability and gameplay experience. The team expanded the asset ecosystem, enhanced environmental visuals, integrated new boss/VFX, and delivered UI/UX improvements to support gameplay clarity and navigation. This period also addressed key stability concerns to reduce crashes and regressions ahead of milestones.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for NbcampUnreal/2nd-Team1-Final-Project. Focused on visual fidelity and asset quality for the Worm Boss. Implemented a Worm Boss Visual Upgrade by replacing existing materials and textures with new .uasset assets to improve appearance and consistency. Asset integration followed Unreal Engine asset workflow and project art guidelines. No major blockers encountered; groundwork laid for subsequent polish and effects.

Activity

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Quality Metrics

Correctness88.8%
Maintainability88.8%
Architecture82.2%
Performance81.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++Unreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScript

Technical Skills

3D Asset Creation3D ModelingAnimationAsset CreationAsset IntegrationAsset ManagementBug FixingCharacter DesignCollision AdjustmentEnvironment ArtGame Asset CreationGame DevelopmentIconographyLevel DesignLighting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/2nd-Team1-Final-Project

May 2025 Jul 2025
3 Months active

Languages Used

Unreal Engine AssetC++Unreal Engine AssetsUnreal Engine BlueprintsUnrealScript

Technical Skills

Asset ManagementGame DevelopmentMaterial Editing3D Asset Creation3D ModelingAnimation