
Contributed to the NbcampUnreal/2nd-Team1-Final-Project by delivering over 60 features and 10 bug fixes in three months, focusing on 3D asset creation, environment art, and UI/UX design. Leveraged Unreal Engine, C++, and Blueprints to upgrade boss visuals, expand Tycoon map assets, and refine material pipelines for improved visual fidelity and gameplay clarity. Integrated new character models, VFX, and environmental props while maintaining asset integrity through version control and Git LFS workflows. Addressed collision, texture, and UI issues, collaborating across art and design teams to ensure consistent asset quality and scalable pipelines for future content and level expansions.
July 2025 — NbcampUnreal/2nd-Team1-Final-Project. Focus this month was on delivering high-visual fidelity upgrades and expanding the Tycoon map to support larger scales, while maintaining asset integrity in the Git LFS workflow.
July 2025 — NbcampUnreal/2nd-Team1-Final-Project. Focus this month was on delivering high-visual fidelity upgrades and expanding the Tycoon map to support larger scales, while maintaining asset integrity in the Git LFS workflow.
June 2025 performance summary for NbcampUnreal/2nd-Team1-Final-Project. Focused on delivering asset and material pipelines, level visuals, and UI polish, while improving stability and gameplay experience. The team expanded the asset ecosystem, enhanced environmental visuals, integrated new boss/VFX, and delivered UI/UX improvements to support gameplay clarity and navigation. This period also addressed key stability concerns to reduce crashes and regressions ahead of milestones.
June 2025 performance summary for NbcampUnreal/2nd-Team1-Final-Project. Focused on delivering asset and material pipelines, level visuals, and UI polish, while improving stability and gameplay experience. The team expanded the asset ecosystem, enhanced environmental visuals, integrated new boss/VFX, and delivered UI/UX improvements to support gameplay clarity and navigation. This period also addressed key stability concerns to reduce crashes and regressions ahead of milestones.
May 2025 monthly summary for NbcampUnreal/2nd-Team1-Final-Project. Focused on visual fidelity and asset quality for the Worm Boss. Implemented a Worm Boss Visual Upgrade by replacing existing materials and textures with new .uasset assets to improve appearance and consistency. Asset integration followed Unreal Engine asset workflow and project art guidelines. No major blockers encountered; groundwork laid for subsequent polish and effects.
May 2025 monthly summary for NbcampUnreal/2nd-Team1-Final-Project. Focused on visual fidelity and asset quality for the Worm Boss. Implemented a Worm Boss Visual Upgrade by replacing existing materials and textures with new .uasset assets to improve appearance and consistency. Asset integration followed Unreal Engine asset workflow and project art guidelines. No major blockers encountered; groundwork laid for subsequent polish and effects.

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