
Over two months, contributed to UQcsse3200/2025-studio-2 by developing core gameplay systems including a stamina-based movement mechanic, a modular achievements framework, and a configurable damage indicator UI. Leveraged Java, LibGDX, and component-based architecture to implement features such as sprinting, dashing, and stamina gating, integrating them with player input and attack flows. Enhanced configuration management and exception handling to ensure robust player data loading and safe startup. Delivered comprehensive unit tests for new components and achievement logic, improving reliability and developer confidence. UI development included achievement notifications and menus, with refinements for consistency and user experience across the game.
October 2025 (2025-10) monthly summary for UQcsse3200/2025-studio-2. Focused on delivering a robust achievements framework, stamina-based movement with dash, and a flexible damage indicator UI toggle. Highlights include shipped core Achievements System (service, tracker, UI) with unlock triggers tied to sprinting, level completion, and boss defeats; implemented stamina component driving dash and gating player actions; added a kill-switch for the damage indicator UI to aid testing and user preference; shipped unit tests for AchievementService and related logic; and improved UI consistency across the achievements UI (toast, menu) with fixes improving QA and user experience.
October 2025 (2025-10) monthly summary for UQcsse3200/2025-studio-2. Focused on delivering a robust achievements framework, stamina-based movement with dash, and a flexible damage indicator UI toggle. Highlights include shipped core Achievements System (service, tracker, UI) with unlock triggers tied to sprinting, level completion, and boss defeats; implemented stamina component driving dash and gating player actions; added a kill-switch for the damage indicator UI to aid testing and user preference; shipped unit tests for AchievementService and related logic; and improved UI consistency across the achievements UI (toast, menu) with fixes improving QA and user experience.
September 2025 performance summary for UQcsse3200/2025-studio-2: Delivered core stamina-based gameplay, a new damage indicator UI, and hardened configuration loading. Implemented a modular StaminaComponent with sprinting, regeneration, and stamina-based costs; added comprehensive unit tests; integrated with input and attack flows. Introduced a DamageIndicatorUI with improved loading and cooldown to prevent flicker and added UI assets. Strengthened player configuration loading and validation to safely handle player.json issues and ensure robust PlayerFactory behavior. These changes improved gameplay feel, stability, and developer confidence during release cycles.
September 2025 performance summary for UQcsse3200/2025-studio-2: Delivered core stamina-based gameplay, a new damage indicator UI, and hardened configuration loading. Implemented a modular StaminaComponent with sprinting, regeneration, and stamina-based costs; added comprehensive unit tests; integrated with input and attack flows. Introduced a DamageIndicatorUI with improved loading and cooldown to prevent flicker and added UI assets. Strengthened player configuration loading and validation to safely handle player.json issues and ensure robust PlayerFactory behavior. These changes improved gameplay feel, stability, and developer confidence during release cycles.

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