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Shaunak Sood

PROFILE

Shaunak Sood

Over two months, contributed to UQcsse3200/2025-studio-2 by developing core gameplay systems including a stamina-based movement mechanic, a modular achievements framework, and a configurable damage indicator UI. Leveraged Java, LibGDX, and component-based architecture to implement features such as sprinting, dashing, and stamina gating, integrating them with player input and attack flows. Enhanced configuration management and exception handling to ensure robust player data loading and safe startup. Delivered comprehensive unit tests for new components and achievement logic, improving reliability and developer confidence. UI development included achievement notifications and menus, with refinements for consistency and user experience across the game.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

29Total
Bugs
1
Commits
29
Features
5
Lines of code
2,360
Activity Months2

Work History

October 2025

16 Commits • 3 Features

Oct 1, 2025

October 2025 (2025-10) monthly summary for UQcsse3200/2025-studio-2. Focused on delivering a robust achievements framework, stamina-based movement with dash, and a flexible damage indicator UI toggle. Highlights include shipped core Achievements System (service, tracker, UI) with unlock triggers tied to sprinting, level completion, and boss defeats; implemented stamina component driving dash and gating player actions; added a kill-switch for the damage indicator UI to aid testing and user preference; shipped unit tests for AchievementService and related logic; and improved UI consistency across the achievements UI (toast, menu) with fixes improving QA and user experience.

September 2025

13 Commits • 2 Features

Sep 1, 2025

September 2025 performance summary for UQcsse3200/2025-studio-2: Delivered core stamina-based gameplay, a new damage indicator UI, and hardened configuration loading. Implemented a modular StaminaComponent with sprinting, regeneration, and stamina-based costs; added comprehensive unit tests; integrated with input and attack flows. Introduced a DamageIndicatorUI with improved loading and cooldown to prevent flicker and added UI assets. Strengthened player configuration loading and validation to safely handle player.json issues and ensure robust PlayerFactory behavior. These changes improved gameplay feel, stability, and developer confidence during release cycles.

Activity

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Quality Metrics

Correctness85.2%
Maintainability84.4%
Architecture78.0%
Performance75.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

JSONJavaXML

Technical Skills

Achievement SystemsBackend DevelopmentComponent DevelopmentComponent-Based ArchitectureConfiguration ManagementEvent HandlingException HandlingFront-end DevelopmentGame DevelopmentInput HandlingJavaJava DevelopmentJava ReflectionLibGDXMocking

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UQcsse3200/2025-studio-2

Sep 2025 Oct 2025
2 Months active

Languages Used

JSONJavaXML

Technical Skills

Component DevelopmentComponent-Based ArchitectureConfiguration ManagementException HandlingGame DevelopmentInput Handling