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Gabriel Fretter

PROFILE

Gabriel Fretter

Worked on the N-Call/FPS-Prototype repository to deliver a comprehensive overhaul of player locomotion and combat systems in Unity using C# and YAML. Developed new movement mechanics including sprinting, sliding, wall-running, and wall-jumping, with refined input handling and 3D camera control for more responsive gameplay. Introduced an ammunition system supporting partial magazines, ammo crates, and synchronized UI updates, enhancing resource management and combat pacing. Refactored core scripts and prefabs to improve code stability and facilitate future iteration. Addressed input timing and sprint issues, streamlining movement logic to reduce regressions and support faster quality assurance and player-centric tuning.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

18Total
Bugs
0
Commits
18
Features
2
Lines of code
2,267
Activity Months1

Your Network

4 people

Work History

May 2025

18 Commits • 2 Features

May 1, 2025

May 2025 performance summary for N-Call/FPS-Prototype: Delivered pivotal gameplay and system improvements that directly enhance player experience, engagement, and competitive readiness. Implemented a comprehensive locomotion overhaul with new capabilities and tuned input/camera for a more responsive and intuitive control loop. Introduced an ammunition system with partial mags, ammo crates, and synchronized UI, improving resource management and combat pacing. Fixed critical input timing and sprint-related bugs, and streamlined movement code for stability and easier future iteration. Updated core scripts and scenes to support these features, reducing regressions and enabling faster QA and iteration cycles. These changes establish a solid foundation for expanded combat mechanics and player-centric tuning.

Activity

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Quality Metrics

Correctness84.0%
Maintainability82.2%
Architecture75.0%
Performance77.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityYAML

Technical Skills

3D Camera ControlAnimationBug FixingC#C# ScriptingCharacter ControllerGame DevelopmentInput HandlingInput ManagementInventory ManagementPhysicsPhysics SimulationPlayer MechanicsPlayer MovementPrefab Creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

N-Call/FPS-Prototype

May 2025 May 2025
1 Month active

Languages Used

C#UnityYAML

Technical Skills

3D Camera ControlAnimationBug FixingC#C# ScriptingCharacter Controller