
Worked on the N-Call/FPS-Prototype repository, delivering a comprehensive refresh of the weapons system with new mechanics, visuals, and responsive animations. Leveraged Unity and C# to implement persistent Save/Load functionality, expanded boss encounters using state machines, and improved asset workflows through prefab and package management. Addressed gameplay depth by introducing features like destructible pillars, jump mechanics, and enhanced boss behaviors, while also resolving UI and animation issues for greater stability. The work included extensive bug fixing and refactoring, resulting in improved player engagement and streamlined development pipelines. Utilized skills in 3D animation, AI programming, and version control throughout the project.
May 2025 performance summary for N-Call/FPS-Prototype: Delivered a comprehensive weapons system refresh with new mechanics, visuals, and animations, along with persistent Save/Load capabilities, expanded boss encounters, and asset/design workflow improvements. The work strengthened gameplay depth, stability, and release readiness while delivering tangible business value through improved player engagement and streamlined development pipelines.
May 2025 performance summary for N-Call/FPS-Prototype: Delivered a comprehensive weapons system refresh with new mechanics, visuals, and animations, along with persistent Save/Load capabilities, expanded boss encounters, and asset/design workflow improvements. The work strengthened gameplay depth, stability, and release readiness while delivering tangible business value through improved player engagement and streamlined development pipelines.

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