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gkevin477

PROFILE

Gkevin477

Worked on the N-Call/FPS-Prototype repository, delivering a comprehensive refresh of the weapons system with new mechanics, visuals, and responsive animations. Leveraged Unity and C# to implement persistent Save/Load functionality, expanded boss encounters using state machines, and improved asset workflows through prefab and package management. Addressed gameplay depth by introducing features like destructible pillars, jump mechanics, and enhanced boss behaviors, while also resolving UI and animation issues for greater stability. The work included extensive bug fixing and refactoring, resulting in improved player engagement and streamlined development pipelines. Utilized skills in 3D animation, AI programming, and version control throughout the project.

Overall Statistics

Feature vs Bugs

66%Features

Repository Contributions

63Total
Bugs
14
Commits
63
Features
27
Lines of code
1,049,215
Activity Months1

Your Network

4 people

Work History

May 2025

63 Commits • 27 Features

May 1, 2025

May 2025 performance summary for N-Call/FPS-Prototype: Delivered a comprehensive weapons system refresh with new mechanics, visuals, and animations, along with persistent Save/Load capabilities, expanded boss encounters, and asset/design workflow improvements. The work strengthened gameplay depth, stability, and release readiness while delivering tangible business value through improved player engagement and streamlined development pipelines.

Activity

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Quality Metrics

Correctness78.8%
Maintainability77.8%
Architecture71.8%
Performance68.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Git IgnoreJSONUnityUnity AssetUnity PrefabUnity SceneUnity YAMLVisualScriptingYAML

Technical Skills

3D Animation3D Graphics3D ModelingAI NavigationAI ProgrammingAnimationAnimation ControlAsset IntegrationAsset ManagementBoss AIBug FixingC#C# ScriptingCombat SystemsConfiguration Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

N-Call/FPS-Prototype

May 2025 May 2025
1 Month active

Languages Used

C#Git IgnoreJSONUnityUnity AssetUnity PrefabUnity SceneUnity YAML

Technical Skills

3D Animation3D Graphics3D ModelingAI NavigationAI ProgrammingAnimation