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Josh-Maddox

PROFILE

Josh-maddox

Developed and stabilized an FPS prototype in the N-Call/FPS-Prototype repository, focusing on scalable architecture, gameplay flow, and robust UI/UX. Integrated a global ammo system and comprehensive UI elements, including health bars, enemy counters, and win/lose screens, using Unity and C#. Established a modular Game Manager with pause functionality and implemented level progression with checkpoints, boss mechanics, and dialogue groundwork. Enhanced navigation through NavMesh baking and improved visual feedback with VFX and animation updates. Addressed critical bugs, maintained codebase hygiene, and consolidated UI into reusable prefabs. Leveraged skills in C#, Unity Engine, and graphics programming to deliver a cohesive gameplay experience.

Overall Statistics

Feature vs Bugs

87%Features

Repository Contributions

99Total
Bugs
5
Commits
99
Features
33
Lines of code
947,677
Activity Months1

Work History

May 2025

99 Commits • 33 Features

May 1, 2025

May 2025 monthly summary for N-Call/FPS-Prototype: Delivered a stabilized FPS prototype with a focus on UI/UX, gameplay flow, and scalable architecture. Implemented an Ammo UI and Global Ammo System across all scenes (reticle, timer, ammo cap) and built a Game Manager core with pause functionality. Established Win/Lose UI flow with timer integration, and consolidated UI into reusable prefabs (Health Bar, Enemy Counter, UI Flash Screen). Deployed level progression scaffolding (last checkpoint, next level, Level 2 enemy) and Level 3 progression with ammo integration and Boss Health Bar UI. Strengthened navigation and gameplay integration with NavMesh baking and Hitmaker unit/assets/targets, plus Dialogue System groundwork and Rating System. Fixed critical bugs and completed codebase hygiene, including main-branch sync and removal of obsolete scripts.

Activity

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Quality Metrics

Correctness81.2%
Maintainability81.0%
Architecture75.8%
Performance76.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSLShaderLabUnityUnity AssetUnity Asset FilesUnity C#Unity MetaUnity PrefabUnity Scene

Technical Skills

3D Asset Integration3D ModelingAI PathfindingAnimationAsset IntegrationAsset ManagementAsset OrganizationAudio ManagementBoss MechanicsC#C# ScriptingDebuggingFile ManagementGame DevelopmentGraphics Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

N-Call/FPS-Prototype

May 2025 May 2025
1 Month active

Languages Used

C#HLSLShaderLabUnityUnity AssetUnity Asset FilesUnity C#Unity Meta

Technical Skills

3D Asset Integration3D ModelingAI PathfindingAnimationAsset IntegrationAsset Management