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Michael

PROFILE

Michael

Worked on gameplay and audio systems across OtspIII/CCNYLevelDesignJSON and StudioAspen/Aspen-2025-2026, delivering new levels, advanced enemy AI, and immersive audio features. Used Unity, C#, and JavaScript to implement features such as physics-driven monster prefabs, boss attack patterns, and metadata-driven audio asset integration. Enhanced player experience by tuning gameplay balance, refining asset management, and introducing responsive sound effects like character jump SFX. Maintained project stability through configuration management, asset cleanup, and version control hygiene. Focused on maintainability and scalability, the work established a solid foundation for future iteration and ensured consistency between design intent and runtime behavior.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

12Total
Bugs
3
Commits
12
Features
5
Lines of code
33,269
Activity Months4

Work History

March 2026

1 Commits • 1 Features

Mar 1, 2026

March 2026 (2026-03) monthly summary for StudioAspen/Aspen-2025-2026. Highlights focus on delivering immersive audio feedback and maintaining high-quality gameplay experiences. Feature delivered in this period: Character Jump Sound Effects (SFX) that plays when the player character jumps, providing immediate audio feedback and improving on-screen responsiveness. Commits associated: fd56280463caa7e226d9ac441e430f85104be5ab with message "Jump SFX\n\nAdded whenever the character Jumps the SFX plays".

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026 (2026-02) monthly summary for StudioAspen/Aspen-2025-2026. Key feature delivered: Enhanced Audio Experience with New Sound Assets and Metadata, introducing multiple audio files (sound effects and music tracks) and structured metadata to tune audio settings for improved user experience and performance. No major bugs fixed reported in this period. Overall impact: richer in-app audio contributing to a more engaging user experience and laying the foundation for scalable asset management and performance tuning. Technologies demonstrated: audio asset pipeline integration, metadata-driven audio tuning, and asset management within the Aspen project.

December 2024

3 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for OtspIII/CCNYLevelDesignJSON: Delivered a balance-focused update to gameplay data and scene assets to improve player experience and scene consistency. Implemented adjustments to player/monster stats and WallHit interactions, and cleaned asset references to reduce drift between design intent and runtime. No user-facing bug fixes were required this month; however, a non-functional placeholder commit was recorded (maintenance hygiene). These changes establish a solid baseline for rapid future tuning and data-driven iteration, with clear traceability to commits a54a0f8cd313b49d2886fa7be96b6745bc219949 and 146838b727d3257ab9d0e49ceb1ee8f3857584d5.

November 2024

7 Commits • 2 Features

Nov 1, 2024

November 2024 monthly summary for OtspIII/CCNYLevelDesignJSON. Delivered core gameplay enhancements, stabilized project configuration, and improved upgradeability, resulting in tangible business value and maintainable codebase.

Activity

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Quality Metrics

Correctness82.6%
Maintainability80.0%
Architecture78.4%
Performance78.4%
AI Usage21.6%

Skills & Technologies

Programming Languages

C#CSSHTMLJSONJavaScriptTextUnityYAML

Technical Skills

AnimationAsset ManagementC#CSSConfiguration ManagementFront-end DevelopmentGame DevelopmentHTMLJavaScriptLevel DesignUnityUnity EngineVersion ControlWeb Developmentaudio engineering

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

OtspIII/CCNYLevelDesignJSON

Nov 2024 Dec 2024
2 Months active

Languages Used

C#CSSHTMLJSONJavaScriptTextUnityYAML

Technical Skills

AnimationAsset ManagementC#CSSConfiguration ManagementFront-end Development

StudioAspen/Aspen-2025-2026

Feb 2026 Mar 2026
2 Months active

Languages Used

C#YAML

Technical Skills

Unityaudio engineeringgame developmentaudio integration