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Brando Green

PROFILE

Brando Green

Worked on the OtspIII/CCNYLevelDesignJSON repository, delivering foundational project scaffolding and cross-platform configuration to streamline Unity development for Android and iOS. Established reproducible environments through asset management, prefab and scene templates, and per-platform settings, reducing onboarding time and supporting rapid iteration. Enhanced the Aatrox Sword Boss level by integrating new animations, audio assets, and an audio mixer configuration, while introducing a hazard control script in C#. Addressed stability and correctness with targeted bug fixes, improving maintainability and runtime reliability. Demonstrated proficiency in Unity, C#, and JSON manipulation, with a focus on asset integration, level fidelity, and collaborative workflows.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

3Total
Bugs
1
Commits
3
Features
2
Lines of code
6,258
Activity Months2

Work History

November 2024

2 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 – Focus: OtspIII/CCNYLevelDesignJSON. Delivered high-impact level improvements and reliability enhancements that strengthen player immersion and maintainability, enabling faster iteration and clearer business value from the asset pipeline. Key deliverables: - Aatrox Sword Boss Level Visual and Audio Enhancements: added new animations and audio assets, introduced an audio mixer configuration, and added a hazard control C# script to elevate the level’s visuals and soundscape. - Stability and Correctness Fixes: targeted fixes to improve stability and correctness of existing functionality; no new features introduced. Impact and business value: - Enhanced player immersion and consistency across the level, contributing to longer play sessions and higher perceived quality. - Reduced runtime issues and maintenance burden through targeted fixes and better asset integration. - A smoother collaboration path for designers and developers with clear commit traceability and asset pipelines. Technologies/skills demonstrated: - Unity3D/C# scripting, level design, audio integration and asset pipelining, debugging and problem solving, and version control discipline.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024: Delivered foundational bootstrap for OtspIII/CCNYLevelDesignJSON enabling cross-platform Unity development. Implemented Initial Project Setup and Platform Configuration including project scaffolding, assets, per-platform settings (Visual Studio config, prefab and scene templates), and Android/iOS project configurations aligned with Unity editor version. This baseline reduces onboarding friction, accelerates multi-platform builds, and provides a reproducible starting point for future work. No major bugs fixed this month; focus was on establishing a robust starting point to support accelerated delivery in subsequent sprints. Key outcomes include reduced setup time for new builds and standardized environments to enable faster iteration across platforms.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture73.4%
Performance66.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONUnityYAML

Technical Skills

AnimationAsset ManagementAudio IntegrationC#Game DevelopmentJSON manipulationProject ConfigurationUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OtspIII/CCNYLevelDesignJSON

Oct 2024 Nov 2024
2 Months active

Languages Used

C#UnityJSONYAML

Technical Skills

Asset ManagementGame DevelopmentProject ConfigurationUnity EngineAnimationAudio Integration