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Brando Green

PROFILE

Brando Green

Brandon developed foundational systems for the OtspIII/CCNYLevelDesignJSON repository, focusing on cross-platform Unity game development. He established project scaffolding and per-platform configurations, including Visual Studio and Android/iOS settings, to streamline onboarding and accelerate build processes. Using C#, Unity, and JSON, Brandon created reusable asset templates and documented reproducible environments, reducing setup time for future contributors. In subsequent work, he enhanced the Aatrox Sword Boss level with new animations, audio integration, and a hazard control script, while also addressing stability and correctness issues. His contributions improved asset pipelines, enabled rapid iteration, and increased maintainability, demonstrating depth in project configuration and gameplay systems.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

3Total
Bugs
1
Commits
3
Features
2
Lines of code
6,258
Activity Months2

Work History

November 2024

2 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 – Focus: OtspIII/CCNYLevelDesignJSON. Delivered high-impact level improvements and reliability enhancements that strengthen player immersion and maintainability, enabling faster iteration and clearer business value from the asset pipeline. Key deliverables: - Aatrox Sword Boss Level Visual and Audio Enhancements: added new animations and audio assets, introduced an audio mixer configuration, and added a hazard control C# script to elevate the level’s visuals and soundscape. - Stability and Correctness Fixes: targeted fixes to improve stability and correctness of existing functionality; no new features introduced. Impact and business value: - Enhanced player immersion and consistency across the level, contributing to longer play sessions and higher perceived quality. - Reduced runtime issues and maintenance burden through targeted fixes and better asset integration. - A smoother collaboration path for designers and developers with clear commit traceability and asset pipelines. Technologies/skills demonstrated: - Unity3D/C# scripting, level design, audio integration and asset pipelining, debugging and problem solving, and version control discipline.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024: Delivered foundational bootstrap for OtspIII/CCNYLevelDesignJSON enabling cross-platform Unity development. Implemented Initial Project Setup and Platform Configuration including project scaffolding, assets, per-platform settings (Visual Studio config, prefab and scene templates), and Android/iOS project configurations aligned with Unity editor version. This baseline reduces onboarding friction, accelerates multi-platform builds, and provides a reproducible starting point for future work. No major bugs fixed this month; focus was on establishing a robust starting point to support accelerated delivery in subsequent sprints. Key outcomes include reduced setup time for new builds and standardized environments to enable faster iteration across platforms.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture73.4%
Performance66.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONUnityYAML

Technical Skills

AnimationAsset ManagementAudio IntegrationC#Game DevelopmentJSON manipulationProject ConfigurationUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OtspIII/CCNYLevelDesignJSON

Oct 2024 Nov 2024
2 Months active

Languages Used

C#UnityJSONYAML

Technical Skills

Asset ManagementGame DevelopmentProject ConfigurationUnity EngineAnimationAudio Integration