EXCEEDS logo
Exceeds
Travh98

PROFILE

Travh98

Contributed to Screwloose-Games/godot-wild-jam-77 by delivering a suite of gameplay features and stability improvements focused on 3D game development and player progression. Developed shielded, melee, and ranged enemies with integrated AI, animation, and level placement, while enhancing visual fidelity through custom shaders and stylized environmental effects. Implemented a checkpoint save system using GDScript and JSON serialization, supporting reliable save/load workflows and altar-based progression mechanics. Consolidated and managed 3D assets for efficient reuse, improved collision detection, and refined combat interactions. Leveraged Godot Engine, GLSL, and C++ to create a more engaging, stable, and visually cohesive player experience within one month.

Overall Statistics

Feature vs Bugs

72%Features

Repository Contributions

51Total
Bugs
8
Commits
51
Features
21
Lines of code
5,897
Activity Months1

Work History

January 2025

51 Commits • 21 Features

Jan 1, 2025

January 2025 (Month: 2025-01) delivered a robust set of gameplay enhancements, progression systems, and stability fixes for Screwloose-Games/godot-wild-jam-77. The team expanded enemy variety, refined combat interactions, and stabilized save/load workflows, enabling deeper player engagement and reliable progression. Key features delivered included shielded, melee, and ranged enemies with associated AI, animations, visuals, and level integration; asset consolidation for enemy models; and the checkpoint save system with JSON persistence, autoload, and altar integration. Visual fidelity was advanced through optional shaders, textures, test levels, and stylized skybox and water effects, while performance-minded asset placement improved level pacing and reuse. Ongoing altar and gate system work added meaningful gameplay loops (purification mechanics, gate visuals, UV mapping, and texel density improvements), supported by comprehensive in-world testing and guardrails such as hitbox/hurtbox documentation and collision improvements. Overall impact: stronger core combat loop, clearer progression milestones, improved stability, and higher fidelity visuals, driving player engagement and a more polished player experience.

Activity

Loading activity data...

Quality Metrics

Correctness87.0%
Maintainability87.4%
Architecture84.4%
Performance82.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++GDSceneGDScriptGDScript (Scene)GLSLGLTF

Technical Skills

3D Art Integration3D Environment Design3D Game Design3D Game Development3D Graphics3D Modeling3D MovementAI ProgrammingAnimationAnimation ControlArea of EffectAsset IntegrationAsset ManagementAutoloadsCharacter Animation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Screwloose-Games/godot-wild-jam-77

Jan 2025 Jan 2025
1 Month active

Languages Used

C++GDSceneGDScriptGDScript (Scene)GLSLGLTF

Technical Skills

3D Art Integration3D Environment Design3D Game Design3D Game Development3D Graphics3D Modeling