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AJ Powell

PROFILE

Aj Powell

Worked on the Screwloose-Games/godot-wild-jam-77 repository, delivering a Beam Attack System and altar-based ability progression to enhance combat depth and player progression. Developed in GDScript for the Godot Engine, the Beam Attack System features configurable visuals, hitboxes, range, and timing, with tunable parameters for balance and improved collision handling. The altar-based progression allows players to acquire and track new melee, ranged, and shield abilities dynamically. Refactoring efforts improved code readability and maintainability, supporting faster iteration and clearer progression paths for both players and designers. The work focused on 3D game development, player mechanics, and combat systems.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
2
Lines of code
660
Activity Months1

Work History

January 2025

8 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for Screwloose-Games/godot-wild-jam-77. Delivered a Beam Attack System and altar-based ability progression that deepen combat and player progression, while improving code quality and configurability. Business value includes faster iteration, tunable balance, and clearer progression paths for players and designers.

Activity

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Quality Metrics

Correctness86.4%
Maintainability85.0%
Architecture85.0%
Performance82.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScriptglTF

Technical Skills

3D Game DevelopmentAbility SystemCharacter AbilitiesCharacter ControllerCombat MechanicsCombat SystemsGame DevelopmentGodot EnginePlayer MechanicsRefactoring

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Screwloose-Games/godot-wild-jam-77

Jan 2025 Jan 2025
1 Month active

Languages Used

GDScriptglTF

Technical Skills

3D Game DevelopmentAbility SystemCharacter AbilitiesCharacter ControllerCombat MechanicsCombat Systems