
Worked on the Screwloose-Games/godot-wild-jam-77 repository, delivering a Beam Attack System and altar-based ability progression to enhance combat depth and player progression. Developed in GDScript for the Godot Engine, the Beam Attack System features configurable visuals, hitboxes, range, and timing, with tunable parameters for balance and improved collision handling. The altar-based progression allows players to acquire and track new melee, ranged, and shield abilities dynamically. Refactoring efforts improved code readability and maintainability, supporting faster iteration and clearer progression paths for both players and designers. The work focused on 3D game development, player mechanics, and combat systems.
January 2025 monthly summary for Screwloose-Games/godot-wild-jam-77. Delivered a Beam Attack System and altar-based ability progression that deepen combat and player progression, while improving code quality and configurability. Business value includes faster iteration, tunable balance, and clearer progression paths for players and designers.
January 2025 monthly summary for Screwloose-Games/godot-wild-jam-77. Delivered a Beam Attack System and altar-based ability progression that deepen combat and player progression, while improving code quality and configurability. Business value includes faster iteration, tunable balance, and clearer progression paths for players and designers.

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