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Sean Harrington

PROFILE

Sean Harrington

Worked on Screwloose-Games/godot-wild-jam-77 to deliver a foundational player character system, integrating 3D models, textures, and animation libraries to support core combat mechanics such as Idle, Block, Dash, Jump, and Melee Staff actions. Utilized Godot Engine and GDScript to manage scene integration, skeletal animation, and UV mapping, establishing a robust asset pipeline for future development. Addressed scene stability by rolling back problematic mesh instantiation, demonstrating disciplined version control and iterative problem-solving. The work provided a visually coherent and playable baseline for player interactions, reducing integration risks and enabling more efficient iteration during the game jam’s development cycle.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

6Total
Bugs
1
Commits
6
Features
1
Lines of code
74,347
Activity Months1

Work History

January 2025

6 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary focusing on delivering player character visuals, animations, and mesh integration for Screwloose-Games/godot-wild-jam-77, along with a rollback fix to stabilize the scene. The work establishes a visual baseline for player combat mechanics and demonstrates a robust asset pipeline and version-control discipline.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture83.4%
Performance83.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScriptGLTF

Technical Skills

3D Animation3D ModelingAnimationCharacter AnimationGame DevelopmentGodot EngineScene ManagementSkeletal AnimationTexturingUV Mapping

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Screwloose-Games/godot-wild-jam-77

Jan 2025 Jan 2025
1 Month active

Languages Used

GDScriptGLTF

Technical Skills

3D Animation3D ModelingAnimationCharacter AnimationGame DevelopmentGodot Engine