
Developed a core Dialogue System for the pacalso-jjc/2425-2nd-cc3-1b-rpg repository, enabling branching narratives and quest-specific outcomes within the game. The work centered on designing and implementing the Dialogue and DialogueOption classes in Java, establishing a flexible, data-driven structure for dynamic quest branching. By centralizing branching logic, the system allows player choices to influence both narrative paths and combat encounters, particularly demonstrated in the Betrayer's Blade subquest. This approach reduced hard-coded dialogue, streamlined future content iteration, and enhanced maintainability. The project also involved class diagramming, documentation, and narrative design, with supporting materials authored in Markdown.
March 2025 monthly summary for repository pacalso-jjc/2425-2nd-cc3-1b-rpg: Delivered core Dialogue System with branching narrative support and quest-specific outcomes (Betrayer's Blade). Implemented the core Dialogue class and DialogueOption, and added DialogueOption code in the source; completed quest dialogue for subquest #10 to enable player choices that affect narrative paths and combat encounters. This work establishes a flexible, data-driven foundation for future branching content and narrative-driven gameplay.
March 2025 monthly summary for repository pacalso-jjc/2425-2nd-cc3-1b-rpg: Delivered core Dialogue System with branching narrative support and quest-specific outcomes (Betrayer's Blade). Implemented the core Dialogue class and DialogueOption, and added DialogueOption code in the source; completed quest dialogue for subquest #10 to enable player choices that affect narrative paths and combat encounters. This work establishes a flexible, data-driven foundation for future branching content and narrative-driven gameplay.

Overview of all repositories you've contributed to across your timeline