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WillLaBo

PROFILE

Willlabo

Developed a core gameplay feature for the CapstoneTFS_Fall2025 repository, focusing on player health management and ability cooldown systems within Unity using C#. The work introduced a real-time HealthBar UI that displays player health, providing immediate feedback for damage and healing events. Additionally, implemented ButtonCooldown visuals to indicate ability readiness, enhancing player decision-making and reducing confusion during gameplay. The feature was delivered as a cohesive, end-to-end system, with clear traceability through targeted commits. This approach supports easier tuning of health and cooldown parameters for future balancing and quality assurance, demonstrating proficiency in game development, scripting, and UI integration.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
135
Activity Months1

Work History

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025: Delivered a core gameplay feature set focused on player health management and ability cooldowns for the CapstoneTFS_Fall2025 project, enhancing clarity, responsiveness, and playability.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Game DevelopmentScriptingUI DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

crazed6/CapstoneTFS_Fall2025

Jan 2025 Jan 2025
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentScriptingUI DevelopmentUnity