
Abril Otormin contributed to the MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project by building and refining core visual features and asset pipelines over four months. She developed particle systems for dash and double-jump feedback, implemented a toon shader system with roughness, and enhanced outline rendering to improve visual clarity and player experience. Using Unity, C#, and HLSL, Abril expanded and organized 3D assets, optimized shader and font memory usage, and fixed lighting bugs to streamline iteration and ensure cross-platform consistency. Her work demonstrated depth in shader programming, asset management, and material setup, resulting in a more maintainable, visually cohesive, and performant game project.

Concise monthly summary for 2025-08 focusing on delivered features and asset optimizations in MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project. This month prioritized feature delivery and asset pipeline improvements to enable better visuals and cross-platform consistency, with no major bug fixes reported. The outcomes support faster iteration, reduced asset memory footprint, and more predictable builds for the team and stakeholders.
Concise monthly summary for 2025-08 focusing on delivered features and asset optimizations in MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project. This month prioritized feature delivery and asset pipeline improvements to enable better visuals and cross-platform consistency, with no major bug fixes reported. The outcomes support faster iteration, reduced asset memory footprint, and more predictable builds for the team and stakeholders.
Month: 2025-07. Focused on improving visual fidelity and lighting through asset updates, organization, and targeted bug fixes. Delivered a cleaner asset pipeline and scene enhancements to enable faster iteration and a more polished player experience.
Month: 2025-07. Focused on improving visual fidelity and lighting through asset updates, organization, and targeted bug fixes. Delivered a cleaner asset pipeline and scene enhancements to enable faster iteration and a more polished player experience.
June 2025 monthly summary for MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project: Delivered a cohesive visual upgrade to the game rendering pipeline and expanded asset set, driving higher visual fidelity and consistency across scenes. This work enhances player immersion and accelerates future feature delivery through a streamlined shader and asset pipeline.
June 2025 monthly summary for MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project: Delivered a cohesive visual upgrade to the game rendering pipeline and expanded asset set, driving higher visual fidelity and consistency across scenes. This work enhances player immersion and accelerates future feature delivery through a streamlined shader and asset pipeline.
May 2025 summary: Focused on delivering a visually polished dash/double-jump feedback feature and aligning scene configurations for the TSDV game project. The work enhances player feedback, strengthens visual fidelity, and supports smoother iteration cycles. No major bugs fixed this month; activities centered on feature delivery, code hygiene, and commit traceability.
May 2025 summary: Focused on delivering a visually polished dash/double-jump feedback feature and aligning scene configurations for the TSDV game project. The work enhances player feedback, strengthens visual fidelity, and supports smoother iteration cycles. No major bugs fixed this month; activities centered on feature delivery, code hygiene, and commit traceability.
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