EXCEEDS logo
Exceeds
Luifa3

PROFILE

Luifa3

Mateo Monastra contributed to the MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project by building and refining core gameplay features and visual systems over a three-month period. He enhanced physics interactions through improved collider integration and upgraded scene visuals with new particle effects, 3D assets, and material updates using Unity and C#. Mateo also implemented lighting systems, including light baking, occlusion culling, and probe-based rendering optimizations, which improved both performance and visual fidelity. His work stabilized scene layouts, reverted unintended changes, and established a robust asset pipeline. The depth of his contributions provided a solid technical foundation for future development and visual polish.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

11Total
Bugs
1
Commits
11
Features
4
Lines of code
187,321
Activity Months3

Work History

July 2025

2 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project. Focus was a major feature delivery to enhance lighting and rendering performance, incorporating light baking, occlusion culling, and the use of reflection probes and light probes to improve scene visuals and runtime efficiency.

June 2025

4 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary focused on delivering core lighting capabilities, stabilizing the startup scene, and establishing a solid foundation for future visual polish in MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project. Key work centered on lighting integration, scene layout refinements at startup, and restoring scene integrity after unintended edits. These efforts reduce regression risk, improve startup visuals, and enable upcoming dynamic lighting features while aligning with overall product quality goals.

May 2025

5 Commits • 2 Features

May 1, 2025

May 2025 monthly performance summary for MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project. Key features delivered include physics and collision enhancements and visual improvements that significantly raise gameplay quality and presentation. Key features delivered: - Physics and collision enhancements: Adds and refines collider components (BoxCollider, CapsuleCollider) to existing game objects to improve collision detection and physics interactions. (Commit: 7558b9bad470d605d400cac1f3b273f597ab82e4) - Visual enhancements and scene polish: Introduces new particle effects, prefabs, and 3D art assets; updates materials and scene configurations to improve visuals and presentation, including dash/fire particles and new checkpoint assets. (Commits: 3bdc0046016e8acdfb08de859b20b50f904444bf; 74252f68c99d2450927af6a7f72077909788141e; 5db9495a0647d02ab0a7337a61bd6c54c2c395ba; 0d3dfd0c7fde824f0507a445bf7ab5f3d7ce8054) Major bugs fixed: - No major bugs reported this month. Overall impact and accomplishments: - Deliverables contribute to more accurate physics simulation and richer visuals, enhancing player experience, engagement, and retention potential. The updated visuals support better gameplay readability and marketing presentation, while the physics improvements enable more complex interactions with existing game objects. Technologies/skills demonstrated: - Unity physics components (BoxCollider, CapsuleCollider) - Particle systems and 3D asset integration - Prefab-based asset pipeline and scene management - Asset optimization and scene configuration for improved build polish and presentation

Activity

Loading activity data...

Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture76.4%
Performance74.6%
AI Usage23.6%

Skills & Technologies

Programming Languages

C#FBXUnityUnity SceneUnity Scene Data

Technical Skills

3D Modeling3D RenderingAsset IntegrationAsset PlacementGame DevelopmentLevel DesignLightingOptimizationParticle SystemsScene ManagementUnityUnity EngineVFX

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project

May 2025 Jul 2025
3 Months active

Languages Used

C#FBXUnityUnity SceneUnity Scene Data

Technical Skills

3D ModelingAsset IntegrationAsset PlacementGame DevelopmentParticle SystemsScene Management

Generated by Exceeds AIThis report is designed for sharing and indexing