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LeandroRiquelme

PROFILE

Leandroriquelme

Leandro Riquelme contributed to the MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project by building and integrating a range of 3D assets, visual effects, and environment enhancements over four months. He focused on improving visual fidelity and asset workflows, delivering new meshes, materials, and VFX using Unity and C#. His work included asset pipeline optimization, prefab management, and shader development, which streamlined scene setup and accelerated level design. By integrating FBX assets and refining particle systems, Leandro enabled scalable content creation and more immersive gameplay environments. The depth of his contributions established a robust technical foundation for future expansion and efficient iteration within the project.

Overall Statistics

Feature vs Bugs

92%Features

Repository Contributions

28Total
Bugs
1
Commits
28
Features
12
Lines of code
701,384
Activity Months4

Work History

September 2025

2 Commits • 1 Features

Sep 1, 2025

September 2025 – MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project: Key delivery of Enhanced Visual Environment with New Meshes and Assets, elevating visual fidelity and expanding potential gameplay areas. The update introduces a new mesh environment, additional mesh assets and materials, and environmental 3D models (Tails; Tiles), enabling faster level design and richer player experiences. Two commits drove the delivery: a0c8f94b22e45085f63f309f2a66126e870d2ec9 ('new Mesh environment') and 97c0aecf945156211b6d88b3138bd70fefd6e2c2 ('Add Tiles'). No major bugs fixed this month. Impact: stronger visual appeal for marketing and product demonstrations; accelerated content creation; foundation for future gameplay features. Skills demonstrated: 3D asset integration, materials/workflow, asset pipeline optimization, version control, cross-functional collaboration.

August 2025

1 Commits • 1 Features

Aug 1, 2025

Monthly summary for 2025-08 focusing on asset creation and integration for MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project. Delivered the 3D Chain and Heart Asset Pack, including 3D models (Mesh Ancor, Mesh_Bola, Mesh_CadenaV1, Mesh_CadenaV2, Mesh_Corazon), FBX assets, Unity prefabs, and meta files, with scene integration for immediate use in levels. The work is anchored by a single commit: 9ad5831b69e90959ba639c20401a9eb53b90516a (Add Cadenas). No major bugs documented for this period. Impact includes improved visual fidelity, accelerated level design, and a reusable asset workflow that supports upcoming gameplay features such as chain interactions and heart collectibles. Technologies/skills demonstrated include Unity asset pipelines, 3D asset integration, FBX workflows, prefab/meta management, and Git version control.

July 2025

15 Commits • 8 Features

Jul 1, 2025

July 2025: Focused on delivering high-fidelity VFX, asset polish, and stability improvements across MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project to boost player immersion and performance. Key features delivered include pastel air explosion visuals and 360-degree attack VFX with shader/material updates and prefab integration, crash VFX prefab integrated into levels, and dash/rocks VFX asset updates. Environment visuals were refreshed with new assets, materials, and fonts, along with scene refinements. Performance and stability improvements included removing motion blur, occlusion fix, and VFX smoke optimization to improve frame rate and rendering reliability. These efforts reduce visual ambiguity, enhance feedback loops, and streamline the art/tech pipeline for future iterations.

June 2025

10 Commits • 2 Features

Jun 1, 2025

June 2025 — MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project: Delivered a Visual Fidelity and Asset Ecosystem Overhaul along with Level Design/Scene Infrastructure updates. These features raise aesthetics, asset consistency, and iteration speed, and establish a robust foundation for ExpansionNivel growth. No explicit critical bugs were reported; asset cleanups and environment extension work reduced risk and improved stability. Business value realized: higher-quality visuals, scalable asset pipelines, and streamlined scene workflows that accelerate future development. Technologies demonstrated include Visual Effect Graph, post-processing, new meshes/materials, asset renaming/cleanup, scene serialization versioning, and prefab adjustments.

Activity

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Quality Metrics

Correctness85.0%
Maintainability84.2%
Architecture82.2%
Performance80.8%
AI Usage21.4%

Skills & Technologies

Programming Languages

C#FBXUnityUnity AssetUnity PrefabUnity SceneUnity Shader GraphUnity ShaderLabYAML

Technical Skills

3D ModelingAsset IntegrationAsset ManagementFile RenamingFont ManagementGame Asset IntegrationGame DevelopmentLevel DesignMaterial CreationParticle System DesignParticle SystemsPost-processingProject OrganizationScene ManagementScene Setup

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MateoMonastra/TSDV-ProduccionDeVideojuegosV-Project

Jun 2025 Sep 2025
4 Months active

Languages Used

C#UnityUnity AssetUnity ShaderLabYAMLFBXUnity PrefabUnity Scene

Technical Skills

3D ModelingAsset ManagementFile RenamingFont ManagementGame DevelopmentLevel Design

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