
During September 2025, Ad Meijers developed core gameplay systems for The Herd repository, focusing on asset integration and player experience. He engineered a breakable walls feature by creating new prefabs with Rigidbody and MeshCollider components, implementing destruction logic, and integrating castle assets using FBX and material files. Ad also delivered a comprehensive player movement system in C#, supporting movement, jumping, running, and camera control, and updated scene management to place the player and assets correctly. His work emphasized maintainable code and asset hygiene, enabling scalable development and smoother playtesting, with all efforts directed toward feature delivery and project structure alignment.

2025-09 Monthly Summary — The Herd (GDD-Minor-GTV3A/The-Herd). Focused on delivering core gameplay features, asset integration, and stability to enable rapid iteration and improved player experience. Key work centered on destructible environment capabilities and a comprehensive player movement system, with attention to asset organization and maintainable code to support future growth and playtesting.
2025-09 Monthly Summary — The Herd (GDD-Minor-GTV3A/The-Herd). Focused on delivering core gameplay features, asset integration, and stability to enable rapid iteration and improved player experience. Key work centered on destructible environment capabilities and a comprehensive player movement system, with attention to asset organization and maintainable code to support future growth and playtesting.
Overview of all repositories you've contributed to across your timeline