
Guillemot Elwann contributed to GDD-Minor-GTV3A/The-Herd by developing foundational systems for in-game economy, audio management, and AI behavior over a two-month period. He implemented a modular economy framework using C# and ScriptableObjects, enabling future monetization and player engagement features. In the following month, he delivered a scalable AudioManager leveraging object pooling and event-driven architecture, reducing runtime allocations and supporting both music and SFX playback. Elwann also introduced a Shaman AI state machine with navigation via Unity’s NavMesh, enhancing AI fidelity. His work emphasized maintainability, clean documentation, and integration-ready code, demonstrating depth in Unity, C#, and data management.

October 2025 (2025-10) monthly summary for GDD-Minor-GTV3A/The-Herd. Highlights include delivering a scalable AudioManager for cohesive audio playback (SFX and music) with ScriptableObjects, object pooling, and an event-driven approach, and implementing a Shaman AI state machine with idle and walking states plus navigation support via NavMesh. The work included AI-driven refactoring that touched audio management, test-scene NavMesh updates, and documentation improvements. These changes reduce runtime audio allocations, improve AI behavior fidelity, and enhance maintainability through clearer docs.
October 2025 (2025-10) monthly summary for GDD-Minor-GTV3A/The-Herd. Highlights include delivering a scalable AudioManager for cohesive audio playback (SFX and music) with ScriptableObjects, object pooling, and an event-driven approach, and implementing a Shaman AI state machine with idle and walking states plus navigation support via NavMesh. The work included AI-driven refactoring that touched audio management, test-scene NavMesh updates, and documentation improvements. These changes reduce runtime audio allocations, improve AI behavior fidelity, and enhance maintainability through clearer docs.
September 2025 monthly summary for GDD-Minor-GTV3A/The-Herd. Implemented the core in-game economy framework and completed targeted repo hygiene work, establishing a solid foundation for monetization and future gameplay systems. The work focused on delivering a modular, integration-ready economy while keeping the codebase clean and maintainable.
September 2025 monthly summary for GDD-Minor-GTV3A/The-Herd. Implemented the core in-game economy framework and completed targeted repo hygiene work, establishing a solid foundation for monetization and future gameplay systems. The work focused on delivering a modular, integration-ready economy while keeping the codebase clean and maintainable.
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