
Ahmad Daniyal developed core gameplay systems for the GDD-Minor-GTV3A/The-Herd repository, focusing on both feature depth and runtime efficiency. He engineered a bolt-action rifle system in Unity using C# scripting, implementing bullet instantiation, pooling, and collision detection to optimize memory usage and reduce garbage collection. Alongside this, he created an automatic dog herding mechanism, integrating AI behavior and event-driven controls to automate herding tasks via DogHerdZone and whistle-tool interactions. His work included scene and event system refinements, supporting scalable herd automation and future expansion. The solutions demonstrated strong object-oriented design and performance optimization within Unity’s architecture.

October 2025 monthly summary for The Herd: Delivered essential gameplay features with performance optimization and automation, driving gameplay depth and runtime efficiency. Highlights include a bolt-action rifle with bullet projectiles and a reusable object pool for bullets, and an automatic dog herding system integrated with DogHerdZone and whistle-tool controls. Stability work improved collision detection, bullet lifecycle, and scene/event infrastructure to support scalable herd behavior and future feature expansion.
October 2025 monthly summary for The Herd: Delivered essential gameplay features with performance optimization and automation, driving gameplay depth and runtime efficiency. Highlights include a bolt-action rifle with bullet projectiles and a reusable object pool for bullets, and an automatic dog herding system integrated with DogHerdZone and whistle-tool controls. Stability work improved collision detection, bullet lifecycle, and scene/event infrastructure to support scalable herd behavior and future feature expansion.
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