EXCEEDS logo
Exceeds
Daniyal Ahmad

PROFILE

Daniyal Ahmad

Ahmad Daniyal developed core gameplay systems for the GDD-Minor-GTV3A/The-Herd repository, focusing on both feature depth and runtime efficiency. He engineered a bolt-action rifle system in Unity using C# scripting, implementing bullet instantiation, pooling, and collision detection to optimize memory usage and reduce garbage collection. Alongside this, he created an automatic dog herding mechanism, integrating AI behavior and event-driven controls to automate herding tasks via DogHerdZone and whistle-tool interactions. His work included scene and event system refinements, supporting scalable herd automation and future expansion. The solutions demonstrated strong object-oriented design and performance optimization within Unity’s architecture.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
2
Lines of code
655
Activity Months1

Work History

October 2025

4 Commits • 2 Features

Oct 1, 2025

October 2025 monthly summary for The Herd: Delivered essential gameplay features with performance optimization and automation, driving gameplay depth and runtime efficiency. Highlights include a bolt-action rifle with bullet projectiles and a reusable object pool for bullets, and an automatic dog herding system integrated with DogHerdZone and whistle-tool controls. Stability work improved collision detection, bullet lifecycle, and scene/event infrastructure to support scalable herd behavior and future feature expansion.

Activity

Loading activity data...

Quality Metrics

Correctness90.0%
Maintainability85.0%
Architecture85.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity PrefabUnity Scene

Technical Skills

AI BehaviorAsset ManagementC# ScriptingEvent SystemGame DevelopmentObject PoolingObject-Oriented ProgrammingPerformance OptimizationPhysics SimulationUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDD-Minor-GTV3A/The-Herd

Oct 2025 Oct 2025
1 Month active

Languages Used

C#UnityUnity PrefabUnity Scene

Technical Skills

AI BehaviorAsset ManagementC# ScriptingEvent SystemGame DevelopmentObject Pooling

Generated by Exceeds AIThis report is designed for sharing and indexing