
During three months on the vgdc-ucsd/Mariposa repository, Alex Gandy developed core gameplay systems in Unity using C#. He engineered a modular Door System supporting open, close, and lock mechanics, integrating BoxCollider2D triggers and external state control to enhance puzzle interactions. Alex improved code organization by refactoring scripts for maintainability and introduced serialized state exposure for efficient debugging in the Unity editor. He also built a scalable Interactable Object System, implementing buttons, pressure plates, and switches with a centralized interaction flow. This work established a foundation for designer-driven content iteration and maintainable, extensible puzzle mechanics, demonstrating depth in game development practices.

Month: 2025-03 — Delivered a scalable Interactable Object System to enable dynamic player interactions with the game world and enrich puzzle mechanics. Implemented Buttons, Pressure Plates, and Switches with a centralized SwitchInteraction flow, laying groundwork for a broader interactable object framework. This work enables environment-triggered changes (e.g., doors) and paves the way for designer-driven content iteration.
Month: 2025-03 — Delivered a scalable Interactable Object System to enable dynamic player interactions with the game world and enrich puzzle mechanics. Implemented Buttons, Pressure Plates, and Switches with a centralized SwitchInteraction flow, laying groundwork for a broader interactable object framework. This work enables environment-triggered changes (e.g., doors) and paves the way for designer-driven content iteration.
February 2025 monthly summary for vgdc-ucsd/Mariposa. Strengthened the door system with editor-friendly state exposure, improved observability, and expanded test coverage. Delivered a dedicated door test scene to validate interactions among door, lever, passcode, and player; ensured deterministic behavior through collider checks and Rigidbody2D simulation, with visual feedback via sprite color.
February 2025 monthly summary for vgdc-ucsd/Mariposa. Strengthened the door system with editor-friendly state exposure, improved observability, and expanded test coverage. Delivered a dedicated door test scene to validate interactions among door, lever, passcode, and player; ensured deterministic behavior through collider checks and Rigidbody2D simulation, with visual feedback via sprite color.
2025-01 monthly summary for vgdc-ucsd/Mariposa: Delivered a robust Door System feature enabling open/close via BoxCollider2D isTrigger, external ChangeState control, and lock/unlock mechanics. Reorganized codebase by moving the Door script to the Puzzles folder, improving maintainability and discoverability. The work enhances puzzle-driven interactions, enables external orchestration with other puzzles, and strengthens repository structure for future feature work. No major bugs fixed documented in this period.
2025-01 monthly summary for vgdc-ucsd/Mariposa: Delivered a robust Door System feature enabling open/close via BoxCollider2D isTrigger, external ChangeState control, and lock/unlock mechanics. Reorganized codebase by moving the Door script to the Puzzles folder, improving maintainability and discoverability. The work enhances puzzle-driven interactions, enables external orchestration with other puzzles, and strengthens repository structure for future feature work. No major bugs fixed documented in this period.
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