
Andrew Sup built and refined a robust game data persistence system for the vgdc-ucsd/Mariposa repository, focusing on reliable save, load, and delete functionality across user sessions. Using C# and Unity, he designed and implemented core data models, disk I/O managers, and a multi-slot save system, ensuring player progress could be safely stored and managed. His work included targeted refactoring for better code organization, validation pathways to enforce data integrity, and UI development to integrate persistence features into the user interface. Throughout, Andrew demonstrated strong software maintenance practices, addressing critical bugs and improving code quality for long-term maintainability.

Month: 2025-03. Delivered key UI enhancements and essential code corrections for Mariposa. Implemented an end-to-end Save/Load/Delete UI flow and stabilized codebase by fixing syntax issues in C# scripts. Changes improve data persistence reliability and user experience, and demonstrate strong C# / Unity proficiency and a disciplined commit cadence.
Month: 2025-03. Delivered key UI enhancements and essential code corrections for Mariposa. Implemented an end-to-end Save/Load/Delete UI flow and stabilized codebase by fixing syntax issues in C# scripts. Changes improve data persistence reliability and user experience, and demonstrate strong C# / Unity proficiency and a disciplined commit cadence.
February 2025 monthly summary for vgdc-ucsd/Mariposa: Delivered a robust save system with multi-slot support, slot deletion, and persistence of the InventoryManager across saves, paired with a targeted refactor of the data persistence layer to improve maintainability and import correctness. The work reduces data-loss risk, accelerates user workflows for managing multiple game states, and strengthens the codebase for future enhancements.
February 2025 monthly summary for vgdc-ucsd/Mariposa: Delivered a robust save system with multi-slot support, slot deletion, and persistence of the InventoryManager across saves, paired with a targeted refactor of the data persistence layer to improve maintainability and import correctness. The work reduces data-loss risk, accelerates user workflows for managing multiple game states, and strengthens the codebase for future enhancements.
January 2025 monthly summary for vgdc-ucsd/Mariposa focusing on establishing a robust game data persistence layer and stabilizing initialization paths. Delivered an end-to-end data persistence system enabling save/load of player progress across sessions, including a foundational data model and disk I/O managers (DataPersistenceManager and FileDataManager). Fixed a critical initialization issue by correcting the FileDataHandler constructor return type to ensure proper FileDataManager instantiation. Cleaned up codebase by removing TODOs and standardizing the persistence API. These efforts create a reliable UX foundation for user retention and set the stage for future feature enhancements and analytics.
January 2025 monthly summary for vgdc-ucsd/Mariposa focusing on establishing a robust game data persistence layer and stabilizing initialization paths. Delivered an end-to-end data persistence system enabling save/load of player progress across sessions, including a foundational data model and disk I/O managers (DataPersistenceManager and FileDataManager). Fixed a critical initialization issue by correcting the FileDataHandler constructor return type to ensure proper FileDataManager instantiation. Cleaned up codebase by removing TODOs and standardizing the persistence API. These efforts create a reliable UX foundation for user retention and set the stage for future feature enhancements and analytics.
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