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AlecatEnjoyer

PROFILE

Alecatenjoyer

Mark contributed to the Last-Voyage/Aframax repository by developing and refining core gameplay systems over two months, focusing on combat mechanics, map behavior, and runtime stability. He implemented a modular damage architecture in C# and Unity, centralizing damage logic to improve maintainability and reduce bugs. Mark overhauled the boss attack and end-of-game flow, replacing coroutines with direct method calls and integrating a SceneLoadingManager for reliable scene transitions. He enhanced map shifting, reintroduced instance management, and polished audio-visual effects using FMOD and VFX scripting. His work emphasized code cleanup, refactoring, and collaboration, resulting in a more robust and scalable codebase.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

43Total
Bugs
5
Commits
43
Features
11
Lines of code
39,737
Activity Months2

Work History

November 2024

31 Commits • 9 Features

Nov 1, 2024

Month: 2024-11 — Last-Voyage/Aframax delivered a focused set of feature and reliability improvements across gameplay, runtime stability, and code health. Core work centered on interactive map behavior, runtime instance support, combat audio-visual polish, ambience scripting, and codebase hygiene to accelerate business value and reduce maintenance risk. Highlights include: Major map shifting enhancements with Like/subscribe and event-aware layout variants; reintroduction of instance management; enhanced combat visuals and audio (SFX, idle/attack SFX, sparks VFX) and harpoon water splashes; ambience system refinements including limb handling; health system tuning; ongoing code cleanup and refactors; and cross-team collaboration culminating in consolidation onto the main branch. Representative commits show progressive iteration and integration across features, fixes, and refactors (e.g., ebd4504a4dc1ec7d90b5f6d5a2fd757e49b31120; e294981b77fd1a6f65f3cc5ba87a5d61a1235686; a6e4ef4c7687163a626bfd497ba2d4642042bb1d; 3702f544923b9dbb33c1b95a63e697c2db6340a7; 664b6b4ef74cbab946482240567c362ff6da2d3c; d34d40b430dd244f9f7995c248c25251a4ef338d; fa56b3f0ef705fa86651562afd5c238223bc6ba8; 857f5890355d88417da2cc6c1270421e536b8970; 800ddf47b72ae76b7f3e59854d0ba699d647211e; d2f65fec7c63db3edfb35116ad5f046e95b9f75e; 99fe7cbf0468b06ba88a169c4747eeb61f8183fd; 2dc08e42c1a374de8971b10c98287065bfec1a9b; af6fdedf270b888742867df17223e1d43db6c6c4; 6f6f294f231a07ec72938b7439211935ecc7433e; 2f9760e297ca57117ffcacade0286a3764cc4980; 841ea00e6b02f6eb19459bdedccd256f8216bce1; 33ff81307a0ddb9c8190edefbb71dfef90daad96; 8bf5c4d34a6ac74d07e0fbec15d0c5f343d5ddf5; 2609315551ddfa25401d9c7a335ba79d14dae1a4; 841ea00e6b02f6eb19459bdedccd256f8216bce1; 59000000000000000000000000000000)

October 2024

12 Commits • 2 Features

Oct 1, 2024

October 2024 — Last-Voyage/Aframax Focused on strengthening core combat mechanics and end-of-game reliability to improve player experience and code maintainability. Delivered a modular damage architecture and a robust end-game flow to reduce bugs and support future acts. Key features delivered: - Base Boss Attack System damage handling cleanup: migrated from IBaseDamage to IModularDamage; centralized damage handling; removed direct damage application surface in the base class. - Boss Attack Act System overhaul and end-of-game flow: introduced NextAct; replaced coroutines with direct method calls; fixed type references; centralized end-of-game scene loading via SceneLoadingManager to ensure proper title screen transitions and end-game progression. Major bugs fixed: - Stabilized end-of-game transitions by aligning with the latest base boss attack changes and ensuring reliable scene loading for title and end screens. Overall impact and accomplishments: - More reliable damage processing and end-of-game sequencing, reducing bug surface, enabling faster QA cycles and safer releases. Improved maintainability and future readiness for additional acts. Technologies/skills demonstrated: - C# / Unity refactoring, modular damage architecture, SceneLoadingManager integration, migration from coroutines to direct method calls, and strengthening end-to-end testing readiness.

Activity

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Quality Metrics

Correctness84.8%
Maintainability86.0%
Architecture80.0%
Performance81.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabYAML

Technical Skills

Audio IntegrationAudio ManagementAudio ProgrammingBoss AIBoss MechanicsBuild ConfigurationC#C# ScriptingCode CleanupCode OrganizationCode RefactoringFMODGame DevelopmentManager PatternRefactoring

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Last-Voyage/Aframax

Oct 2024 Nov 2024
2 Months active

Languages Used

C#UnityUnity AssetUnity PrefabYAML

Technical Skills

Boss AIC#C# ScriptingGame DevelopmentManager PatternScene Management

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