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Arcagon

PROFILE

Arcagon

Alexandre Tamarelle Weber developed core gameplay systems and modular content for the OutcastsGameStudio/SR repository, focusing on level design, UI integration, and asset management. Over nine months, Alexandre delivered features such as a battery system, in-world credits, and scalable map scaffolding, using Unreal Engine, C++, and Blueprint scripting. He improved project maintainability by reorganizing assets, refining build configurations, and implementing debugging tools. His work addressed gameplay stability through targeted bug fixes and enhanced player experience with animation polish and UI updates. The depth of his contributions is reflected in robust feature delivery, iterative asset pipelines, and a clear focus on maintainable, testable code.

Overall Statistics

Feature vs Bugs

85%Features

Repository Contributions

103Total
Bugs
7
Commits
103
Features
39
Lines of code
306
Activity Months9

Work History

July 2025

6 Commits • 1 Features

Jul 1, 2025

July 2025 performance summary for OutcastsGameStudio/SR: Consolidated groundwork for in-world credits, stabilized core gameplay, and improved UI clarity to strengthen player experience and readiness for monetization features. Key features delivered: three Blueprint assets for in-game credits integrated into Lv/L_Container levels to enable in-world display; Major bugs fixed: UI overlap on credit widget addressed via layout adjustments; player positioning and pathfinding stabilized by map/container refinements. Overall impact: foundational capabilities in place to support in-world credit displays and future feature expansion, leading to a smoother user experience and lower bug churn. Technologies/skills demonstrated: Unreal Engine Blueprint asset development and integration, UI/UX optimization, map/container configuration, robust debugging and version control discipline.

June 2025

14 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for OutcastsGameStudio/SR: Delivered UI/Menu System Expansion with new SettingsMenu, asset refresh and HUD/Main Menu updates; stabilized gameplay through extensive Tutorials and Level Design Bug Fixes; completed Animation and UX Polish for Angene, enhancing player responsiveness. This work improved onboarding, reduced UX friction, and strengthened the asset pipeline for faster iteration and release readiness. Across multiple commits, the team demonstrated feature delivery, robust bug triage, and polished player experience.

May 2025

13 Commits • 3 Features

May 1, 2025

May 2025 performance summary for OutcastsGameStudio/SR. Focused on delivering playable content, stabilizing core gameplay loops, and reducing build-system friction to accelerate future releases. Key efforts spanned Hangar level content creation, a comprehensive overhaul of checkpoint/press mechanics, UI testing asset scaffolding, and build/dependency cleanup to streamline the SREditor target.

April 2025

25 Commits • 10 Features

Apr 1, 2025

April 2025 for OutcastsGameStudio/SR delivered a robust set of features and stability improvements with a strong emphasis on modular design, scalable scaffolding, and gameplay-system enhancements. Key notes were the Note System Enhancements, substantial scaffolding work to improve project structure, and integration adjustments to Robot Room, Tools, and UpScalfoll_ReLaby_Laser. A critical bug fix addressed SubLevel Name mismatches to improve consistency and stability across levels. The work demonstrates solid end-to-end delivery from UI/component enhancements to architectural scaffolding and gameplay mechanics. Highlights include a feature-rich Note System with color, status indication, and extended Part 3 notes; Scaffolding Change Part 1 and Scaffolding Setup/Part 2 (Amelio) establishing a scalable project foundation; Robot Room + Tools Adjust for better integration; UpScalfoll_ReLaby_Laser component addition; and targeted improvements in Details Module Parts 1 & 2, Generator Part 01, Tutorial Part 2, and Tool + Map as part of ongoing feature expansion. Overall impact: accelerated development cycles, clearer project structure, improved user experience in editing/annotation, and expanded gameplay capabilities with a focus on reliability and maintainability.

March 2025

22 Commits • 13 Features

Mar 1, 2025

March 2025 highlights for OutcastsGameStudio/SR: Delivered a broad feature set across SR, including major content additions, gameplay enhancements, and stability fixes. Implemented LDB Rails Part 5 and New Map Contener, advanced the Trigger system, Respawn ContenerWallRun, and introduced Tutorial content, laying groundwork for future releases. Completed extensive map/forge content expansions and resolved critical bugs to improve stability and player experience.

February 2025

8 Commits • 4 Features

Feb 1, 2025

February 2025 monthly summary for OutcastsGameStudio/SR: Delivered core content systems and asset integration to accelerate future features across Forge, rail, and Alpha content. Established foundational assets and tooling, enabling faster iteration and clearer collaboration.

January 2025

10 Commits • 3 Features

Jan 1, 2025

2025-01 Performance Summary for OutcastsGameStudio/SR: Delivered the core Battery System with tools, UI widgets, and test assets to enable battery-based gameplay feedback; advanced Level Design through blocking assets, Part1–Part3, and associated maps to support rapid prototyping and new gameplay areas; improved project maintainability by reorganizing and renaming map-related assets under Content/Maps; addressed collaboration and stability issues by debugging GitHub problems and applying asset naming corrections. These efforts contributed to faster feature readiness, clearer asset structure, and more reliable cross-team collaboration.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for OutcastsGameStudio/SR: Delivered a playable gym environment Level_GymPlayer, including related asset changes to Action Block, SM create, and Debug Menu. This enables rapid iteration and testing of gym-based gameplay, accelerates QA feedback, and sets groundwork for future gym-level features. Notable emphasis on feature delivery and integration over bug fixes this month.

November 2024

4 Commits • 2 Features

Nov 1, 2024

November 2024 performance snapshot for OutcastsGameStudio/SR. Focused on delivering new content and debugging tooling to accelerate iteration and improve map design workflows. Key outcomes include expanded Action Block 01 level and asset updates, and the introduction of a Debug Panel with new debugging widgets integrated into map levels. No major bugs fixed this month; minor refinements were completed to stabilize assets and tooling.

Activity

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Quality Metrics

Correctness82.2%
Maintainability82.2%
Architecture79.8%
Performance79.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++JSONUnreal EngineUnreal Engine AssetUnrealScriptini

Technical Skills

Animation PolishAsset CreationAsset IntegrationAsset ManagementAsset OrganizationBlueprint ScriptingBug FixingBuild ConfigurationBuild System ConfigurationC++Character AnimationDebuggingDebugging ToolsEnvironment ArtEnvironment Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OutcastsGameStudio/SR

Nov 2024 Jul 2025
9 Months active

Languages Used

Unreal Engine AssetUnrealScriptUnreal EngineiniC++JSON

Technical Skills

Asset CreationAsset ManagementDebugging ToolsGame DevelopmentLevel DesignUI Development

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