
Hugo Rougane contributed to OutcastsGameStudio/SR by delivering three feature-rich visual asset upgrades over two months, focusing on 3D asset integration and environment art. He enhanced the hangar environment with new 3D props, scaffolding, and grunge decal textures, improving both visual fidelity and player immersion. For the ANGENE character, Hugo expanded the texture library and updated material assets, enabling greater customization and consistency across scenes. His technical approach involved Unreal Engine asset workflows, material creation, and texture application, streamlining asset import pipelines and supporting future scalability. The work demonstrated depth in asset management and a strong alignment with art direction requirements.

June 2025 – OutcastsGameStudio/SR: Delivered ANGENE Visual Asset Upgrade, adding new materials and textures for the ANGENE character, updating the main asset file, and expanding the texture library for armor, cloth, and muscles to boost visual fidelity and customization options. No major bugs reported; stability-focused improvements and pipeline enhancements were implemented. Impact: richer player immersion and faster asset iteration across scenes; groundwork for future art-driven updates. Technologies/skills demonstrated: 3D art asset integration, texture/material pipelines, asset version control, and cross-functional collaboration.
June 2025 – OutcastsGameStudio/SR: Delivered ANGENE Visual Asset Upgrade, adding new materials and textures for the ANGENE character, updating the main asset file, and expanding the texture library for armor, cloth, and muscles to boost visual fidelity and customization options. No major bugs reported; stability-focused improvements and pipeline enhancements were implemented. Impact: richer player immersion and faster asset iteration across scenes; groundwork for future art-driven updates. Technologies/skills demonstrated: 3D art asset integration, texture/material pipelines, asset version control, and cross-functional collaboration.
December 2024: Delivered key visual enhancements and asset integration for OutcastsGameStudio/SR. Hangar Environment Visual Asset Enhancement introduced new 3D hangar props, textures, and scaffolding; reimported modified props and applied textures to boost visual fidelity and interactivity in the hangar area. Wall Run Visual Enhancement added decal textures for grunge effects and refreshed wall run textures to improve the mechanic's visual feedback. No major bugs reported this month; effort focused on asset polish, texture workflows, and art direction alignment. Impact: elevated immersion and consistency in the game environment, enabling smoother player exploration and richer visual storytelling. Technologies/skills demonstrated include 3D asset integration, texture/material application, decal workflows, asset re-import pipelines, and quality assurance checks.
December 2024: Delivered key visual enhancements and asset integration for OutcastsGameStudio/SR. Hangar Environment Visual Asset Enhancement introduced new 3D hangar props, textures, and scaffolding; reimported modified props and applied textures to boost visual fidelity and interactivity in the hangar area. Wall Run Visual Enhancement added decal textures for grunge effects and refreshed wall run textures to improve the mechanic's visual feedback. No major bugs reported this month; effort focused on asset polish, texture workflows, and art direction alignment. Impact: elevated immersion and consistency in the game environment, enabling smoother player exploration and richer visual storytelling. Technologies/skills demonstrated include 3D asset integration, texture/material application, decal workflows, asset re-import pipelines, and quality assurance checks.
Overview of all repositories you've contributed to across your timeline