
Alice Guimpier developed and integrated a range of visual and UI assets for the Illerhan/WhispersOfTheVillage repository over five months, focusing on enhancing player experience and asset scalability. She delivered features such as per-character UI name displays, tutorial visuals, sticker and stamp expansions, and credits UI improvements, all managed through disciplined asset version control. Using Unreal Engine asset workflows, UnrealScript, and PNG-based asset management, Alice streamlined the asset pipeline to support rapid iteration and future localization. Her work emphasized clean commit hygiene, traceability, and user-facing polish, resulting in a robust, maintainable asset infrastructure without introducing critical bugs.

May 2025: Delivered UI/assets enhancements for Illerhan/WhispersOfTheVillage focused on the in-game credits UI, cursor UI, and visual polish. These changes improve user experience, visual consistency, and asset scalability across the game's UI and assets pipeline.
May 2025: Delivered UI/assets enhancements for Illerhan/WhispersOfTheVillage focused on the in-game credits UI, cursor UI, and visual polish. These changes improve user experience, visual consistency, and asset scalability across the game's UI and assets pipeline.
April 2025 (Month: 2025-04) monthly summary for Illerhan/WhispersOfTheVillage focusing on onboarding and customization UI improvements through new tutorial visuals and asset expansion. The work emphasizes delivering tangible user-facing features with clear commit traceability while ensuring readiness for future UI iterations.
April 2025 (Month: 2025-04) monthly summary for Illerhan/WhispersOfTheVillage focusing on onboarding and customization UI improvements through new tutorial visuals and asset expansion. The work emphasizes delivering tangible user-facing features with clear commit traceability while ensuring readiness for future UI iterations.
March 2025 monthly summary for Illerhan/WhispersOfTheVillage. Key deliverable this month: Sticker Asset Expansion, adding new sticker assets to the game to broaden visual customization. Assets were integrated into the asset pipeline under Sprite_UI/New_Stamps, with the change captured in commit ee236f72866bdc49b36a5774f220e2c1e1040561 (message: 'new stamps stickers'). Impact includes expanded player customization options and potential uplift in engagement and monetization through richer visuals. No major bugs reported as fixed in this period for this repository. Demonstrated skills include asset pipeline organization, Unity/UI asset integration, clean commit hygiene, and scalable asset management that supports future asset expansion.
March 2025 monthly summary for Illerhan/WhispersOfTheVillage. Key deliverable this month: Sticker Asset Expansion, adding new sticker assets to the game to broaden visual customization. Assets were integrated into the asset pipeline under Sprite_UI/New_Stamps, with the change captured in commit ee236f72866bdc49b36a5774f220e2c1e1040561 (message: 'new stamps stickers'). Impact includes expanded player customization options and potential uplift in engagement and monetization through richer visuals. No major bugs reported as fixed in this period for this repository. Demonstrated skills include asset pipeline organization, Unity/UI asset integration, clean commit hygiene, and scalable asset management that supports future asset expansion.
January 2025 — Focused on UI asset polish and per-character identity improvements in Illerhan/WhispersOfTheVillage. Delivered UI enhancements including per-character name displays via separate PNGs and improved name rendering on the character sheet, plus a new UI texture (T_Tasse_Croquis.uasset) to raise sprite polish. The work strengthens player recognition, UI consistency, and prepares the project for future localization and customization. No major bugs fixed this month; the efforts were aimed at reducing friction and elevating visual quality. Technologies demonstrated include Unreal Engine UI asset integration, PNG-based per-character assets, texture asset management, and robust asset version control via Git.
January 2025 — Focused on UI asset polish and per-character identity improvements in Illerhan/WhispersOfTheVillage. Delivered UI enhancements including per-character name displays via separate PNGs and improved name rendering on the character sheet, plus a new UI texture (T_Tasse_Croquis.uasset) to raise sprite polish. The work strengthens player recognition, UI consistency, and prepares the project for future localization and customization. No major bugs fixed this month; the efforts were aimed at reducing friction and elevating visual quality. Technologies demonstrated include Unreal Engine UI asset integration, PNG-based per-character assets, texture asset management, and robust asset version control via Git.
December 2024 — Illerhan/WhispersOfTheVillage. Focused on visual fidelity improvements and UI polish. Delivered mayor visuals assets by importing mayor assets and V1 expressions, and expanded UI textures, stickers, and tutorial textures to support UI visuals. This work closes visual gaps, enables faster iteration, and improves player onboarding and experience. No critical bugs reported; changes integrated into the asset pipeline with clear traceability.
December 2024 — Illerhan/WhispersOfTheVillage. Focused on visual fidelity improvements and UI polish. Delivered mayor visuals assets by importing mayor assets and V1 expressions, and expanded UI textures, stickers, and tutorial textures to support UI visuals. This work closes visual gaps, enables faster iteration, and improves player onboarding and experience. No critical bugs reported; changes integrated into the asset pipeline with clear traceability.
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