
Rafael Pacalso developed foundational gameplay systems for the pacalso-jjc/2425-2nd-cc3-1b-rpg repository, focusing on the initial implementation of an in-game merchant trading system and a data model for crafting materials. He designed and scaffolded the Merchant class in Java, enabling future stock management and buy/sell transactions, and updated class diagrams and documentation to maintain alignment across the codebase. Additionally, Rafael introduced a Material class with methods to support data-driven crafting rules, emphasizing object-oriented programming principles. His work established a scalable structure for future gameplay features, demonstrating careful attention to documentation and consistency between code and technical diagrams.

March 2025 monthly summary for pacalso-jjc/2425-2nd-cc3-1b-rpg. Focused on delivering foundational economy and crafting data-model components to enable scalable gameplay features and faster iteration on business rules. All work aligns with the roadmap for in-game trading and data-driven crafting while maintaining documentation consistency across diagrams and codebase.
March 2025 monthly summary for pacalso-jjc/2425-2nd-cc3-1b-rpg. Focused on delivering foundational economy and crafting data-model components to enable scalable gameplay features and faster iteration on business rules. All work aligns with the roadmap for in-game trading and data-driven crafting while maintaining documentation consistency across diagrams and codebase.
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