
Contributed foundational gameplay systems to the pacalso-jjc/2425-2nd-cc3-1b-rpg repository by developing a Merchant trading system and a Material data model for crafting. Leveraging Java and object-oriented programming, implemented the Merchant class with stock management and transaction scaffolding to support in-game trading, while the Material class introduced structured methods for defining crafting materials and their properties. Maintained thorough documentation using Markdown, ensuring class diagrams and codebase remained aligned as new features were integrated. The work emphasized scalable data modeling and consistent documentation practices, laying groundwork for future business rule iteration and data-driven gameplay enhancements without introducing bug fixes.
March 2025 monthly summary for pacalso-jjc/2425-2nd-cc3-1b-rpg. Focused on delivering foundational economy and crafting data-model components to enable scalable gameplay features and faster iteration on business rules. All work aligns with the roadmap for in-game trading and data-driven crafting while maintaining documentation consistency across diagrams and codebase.
March 2025 monthly summary for pacalso-jjc/2425-2nd-cc3-1b-rpg. Focused on delivering foundational economy and crafting data-model components to enable scalable gameplay features and faster iteration on business rules. All work aligns with the roadmap for in-game trading and data-driven crafting while maintaining documentation consistency across diagrams and codebase.

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