
Over six months, Alex Moulios engineered a robust, cross-platform audio system for the Shinoyhe/Project_TRT repository, focusing on scalable Wwise integration within Unity. He delivered dynamic music playback, ambient soundscapes, and user-facing audio controls, leveraging C#, C++, and Wwise to unify audio management across scenes and platforms, including Linux. His work included building an asset pipeline for audio, implementing real-time parameter controls, and refining spatial audio for immersive gameplay. By addressing startup reliability, asset synchronization, and platform parity, Alex established a maintainable audio foundation that supports future enhancements and consistent player experiences, demonstrating depth in both system design and implementation.

June 2025 monthly work summary for Shinoyhe/Project_TRT focused on audio pipeline stabilization and improved startup experience. Implemented Title Screen Audio Loading and Balancing Improvements to ensure Wwise banks and ambience load correctly, with refined mixing levels and fade-ins. Resolved startup audio gaps by fixing Menu not loading Wwise banks and ambience mixing. All work contributed to a more immersive and reliable first impression for players.
June 2025 monthly work summary for Shinoyhe/Project_TRT focused on audio pipeline stabilization and improved startup experience. Implemented Title Screen Audio Loading and Balancing Improvements to ensure Wwise banks and ambience load correctly, with refined mixing levels and fade-ins. Resolved startup audio gaps by fixing Menu not loading Wwise banks and ambience mixing. All work contributed to a more immersive and reliable first impression for players.
May 2025 monthly summary for Shinoyhe/Project_TRT: Delivered a comprehensive Wwise Audio System Overhaul with cross-platform Linux support and an expanded ambient soundscape, delivering platform parity, richer immersion, and improved NPC audio interactions. Fixed critical audio bugs, stabilized asset loading, and streamlined soundbank management. This work lays a scalable foundation for future audio features and supports consistent player experiences across Linux and other platforms.
May 2025 monthly summary for Shinoyhe/Project_TRT: Delivered a comprehensive Wwise Audio System Overhaul with cross-platform Linux support and an expanded ambient soundscape, delivering platform parity, richer immersion, and improved NPC audio interactions. Fixed critical audio bugs, stabilized asset loading, and streamlined soundbank management. This work lays a scalable foundation for future audio features and supports consistent player experiences across Linux and other platforms.
April 2025: Delivered cross-platform audio enhancements and stability fixes for Shinoyhe/Project_TRT. Implemented Linux deployment support for Wwise Unity integration, introduced AudioSettingsHandler to load bus volumes at startup, and expanded ambient audio capabilities with new emitters and improved spatial placement. Synchronized Wwise bank metadata and rebuilt banks to align with updated audio events, and resolved music looping reliability issues.
April 2025: Delivered cross-platform audio enhancements and stability fixes for Shinoyhe/Project_TRT. Implemented Linux deployment support for Wwise Unity integration, introduced AudioSettingsHandler to load bus volumes at startup, and expanded ambient audio capabilities with new emitters and improved spatial placement. Synchronized Wwise bank metadata and rebuilt banks to align with updated audio events, and resolved music looping reliability issues.
March 2025 — Audio System Overhaul and Startup Audio Fix (Shinoyhe/Project_TRT). Delivered a unified audio system with ambience, UI, and map audio under Wwise, enabling richer soundscapes and more consistent audio behavior across scenes. Key deliverables include AudioTesting scene, AmbientAudioEmitter prefab, refined attenuation, and expanded ambience (waterfall, synth birds, machine hum), plus SFX for UI buttons and pause/open/close actions. Implemented map-wide audio readiness with Map Ambient SFX prefab; completed Wwise mixing updates and re-added Settings UI SFX. Fixed startup issue: unpause SFX now plays only when unpausing, not on startup. Ongoing work: finalizing reverb volumes and full map reverb integration. Impact: higher player immersion, improved audio quality at scale, and a solid audio foundation for future features.
March 2025 — Audio System Overhaul and Startup Audio Fix (Shinoyhe/Project_TRT). Delivered a unified audio system with ambience, UI, and map audio under Wwise, enabling richer soundscapes and more consistent audio behavior across scenes. Key deliverables include AudioTesting scene, AmbientAudioEmitter prefab, refined attenuation, and expanded ambience (waterfall, synth birds, machine hum), plus SFX for UI buttons and pause/open/close actions. Implemented map-wide audio readiness with Map Ambient SFX prefab; completed Wwise mixing updates and re-added Settings UI SFX. Fixed startup issue: unpause SFX now plays only when unpausing, not on startup. Ongoing work: finalizing reverb volumes and full map reverb integration. Impact: higher player immersion, improved audio quality at scale, and a solid audio foundation for future features.
February 2025 performance summary for Shinoyhe/Project_TRT focused on delivering foundational audio capabilities and user-facing controls, setting the stage for scalable, high-quality in-game audio across builds.
February 2025 performance summary for Shinoyhe/Project_TRT focused on delivering foundational audio capabilities and user-facing controls, setting the stage for scalable, high-quality in-game audio across builds.
January 2025: Delivered Wwise Audio Engine Integration and Dynamic Music System for Shinoyhe/Project_TRT, enabling adaptive in-game music playback and state-driven audio management. This establishes a scalable audio pipeline and enhances player immersion. No major bugs fixed this period; stability-focused integration completed. This work demonstrates end-to-end audio subsystem design, from engine integration to runtime music state handling.
January 2025: Delivered Wwise Audio Engine Integration and Dynamic Music System for Shinoyhe/Project_TRT, enabling adaptive in-game music playback and state-driven audio management. This establishes a scalable audio pipeline and enhances player immersion. No major bugs fixed this period; stability-focused integration completed. This work demonstrates end-to-end audio subsystem design, from engine integration to runtime music state handling.
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