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Ivy Dudzik

PROFILE

Ivy Dudzik

Ivy Dudzik contributed to Shinoyhe/Project_TRT and GDACollab/Well-Witches by building scalable 3D environments, expanding asset libraries, and refining visual and animation systems. She integrated new FBX models, materials, and shaders using Unity and C#, streamlining asset pipelines and improving scene organization for faster iteration. Her work included overhauling environment prototypes, implementing dynamic rope and city assets, and enhancing boss mechanics with animation and VFX updates. Ivy also addressed bugs affecting rendering and scene transitions, and improved UI and credits management. The depth of her contributions enabled higher visual fidelity, clearer gameplay cues, and more maintainable project structures.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

44Total
Bugs
4
Commits
44
Features
12
Lines of code
508,092
Activity Months5

Work History

June 2025

12 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for GDACollab/Well-Witches: Implemented Credits Scene Enhancements and UI Visuals with new backgrounds, spacing, scrolling behavior, and audio management; added access from main menu and at game end; updated contributor lists and refined text formatting. Notable commits supporting the work include ef0a33fdedf10d0fd73652db81d9b099448bb9e5, 2ce084c30913ee74fea8b01106a6e06b3e3fac1e, aeb55cccc5c9752360fe234e27a7a54cb41f6e1c, 3154873701552d0d59702603731d63e9f5b2fabc, and 7ece4c081c77426f59324cd439d40dc43638c83d."

May 2025

9 Commits • 5 Features

May 1, 2025

May 2025 performance summary for Shinoyhe/Project_TRT and GDACollab/Well-Witches. Delivered expanded visual fidelity, level refinements, and robust bug fixes that improve player experience, stability, and pipeline efficiency. Key features include new visual assets and materials for TRT, removal of an obstructing Left Wall for cleaner layout, a boss visuals/animations overhaul with DPS feedback, and broader animation and tether visual updates. Critical fixes address scene load duplication and stun visuals, contributing to smoother transitions and visuals across scenes. Demonstrated strong Unity-based asset pipelines (FBX/imports, materials, textures, and shader work), animation systems, FMOD visuals, and shader-based effects. Overall impact: higher visual quality, clearer combat cues, fewer scene-transition glitches, and faster iteration for art/animation pipelines, driving better player engagement and retention.

April 2025

6 Commits • 1 Features

Apr 1, 2025

Concise monthly summary for 2025-04: Key features and stability work completed for Shinoyhe/Project_TRT, focusing on visual fidelity, asset expansion, and scene cleanliness. Features and bugs delivered include a Greybox Visual Refresh with City Building Asset Expansion and plaza assets, integration of Sav and Alexa Building Meshes into the Visual Prefab, and a migration to Visual Greybox prefab workflow; plus major bug fixes for Megastructure rendering and obsolete colliders. This work improves visuals, asset diversity, and scene stability, enabling faster iteration and broader environmental content with measurable business value.

March 2025

5 Commits • 2 Features

Mar 1, 2025

March 2025 highlights for Shinoyhe/Project_TRT: delivered two core features that advance asset management and prototyping capabilities. 1) Expanded Art Asset Pack and Materials Organization: added a large asset pack (trees, rocks, shrubs, water well) and moved materials into a dedicated Materials folder. Commits: a1c114eb84950f49737fc169d128fcf3e08cc11f; ee2b162320f9d3f2f3023ebb0598617de49193c5. 2) Greybox Environment Setup and Finalization (EnvPrototype): introduced greybox placeholders, refined object placements, and integrated audio setup for the EnvPrototype scene. Commits: b1192207b19c1b4e1b762c9fad5b897c39d8fa81; 2fc5ee434bcc8ebe46fa73f38b6e14640228a7d1; 4ffcc9c8c9d72846db05ddee5481a4e55f2bfc44.

February 2025

12 Commits • 3 Features

Feb 1, 2025

February 2025 highlights for Shinoyhe/Project_TRT: Built a scalable baseline for environment design and asset ecosystems. Delivered a structured EnvPrototype overhaul, a new Rope Asset Pack, and expanded city visuals to support faster iteration, higher fidelity demos, and reusable asset pipelines across scenes.

Activity

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Quality Metrics

Correctness85.4%
Maintainability85.4%
Architecture81.8%
Performance78.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONOBJPlain TextShaderLabTextUnityUnity AssetUnity Asset FilesUnity Prefab

Technical Skills

3D Art Integration3D Asset Integration3D Environment Design3D Modeling3D Modeling IntegrationAnimationAsset IntegrationAsset ManagementAsset OrganizationAudio IntegrationBoss MechanicsCharacter ControllerCredits ManagementDocumentationEnvironment Design

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

Shinoyhe/Project_TRT

Feb 2025 May 2025
4 Months active

Languages Used

C#OBJUnityUnity Asset FilesUnity Scene DataWwiseUnity AssetUnity Scene

Technical Skills

3D Art Integration3D Asset Integration3D Environment Design3D ModelingAsset IntegrationAsset Management

GDACollab/Well-Witches

May 2025 Jun 2025
2 Months active

Languages Used

C#JSONShaderLabUnity AssetUnity Shader GraphUnity YAMLPlain TextText

Technical Skills

AnimationBoss MechanicsCharacter ControllerFMODGame DevelopmentShader Development

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