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tblagarrett

PROFILE

Tblagarrett

Over six months, T.B. LaGarrett developed core gameplay and UI systems for Shinoyhe/Project_TRT, focusing on inventory, trading, and narrative flows. He architected data-driven features using Unity and C#, leveraging ScriptableObjects for scalable asset and save management. His work included asynchronous scene loading, analytics tracking, and Ink-based narrative integration, all aimed at improving player experience and maintainability. LaGarrett delivered robust UI overhauls, asset integration, and persistent data systems, addressing both technical debt and user-facing polish. The engineering approach emphasized modularity, testability, and rapid iteration, resulting in a well-structured Unity codebase that supports reliable feature delivery and future extensibility.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

270Total
Bugs
41
Commits
270
Features
85
Lines of code
531,901
Activity Months6

Work History

June 2025

7 Commits • 2 Features

Jun 1, 2025

June 2025: Shinoyhe/Project_TRT delivered a UX-focused update set that improves usability and visual consistency. UI overhaul for Main Menu and Credits screens refreshed assets, updated credits UI, and tightened text alignment to present a polished, cohesive experience. Item descriptions and visuals polish added immersive flavor text and updated visuals, including a laminated name tag sprite, enhancing item intake and world-building. All work is designed to raise player engagement and ease of navigation, contributing to a more professional presentation ahead of QA and release. No explicit major bugs fixed this month; the emphasis was features and polish to drive business value and a consistent player-facing experience. Technologies demonstrated include Unity-based UI, asset integration, typography alignment, and sprite/texture updates.

May 2025

81 Commits • 30 Features

May 1, 2025

Monthly summary for 2025-05 focusing on delivering business value through performance improvements, stability, analytics, and narrative tooling in Shinoyhe/Project_TRT. Highlights include startup and UX enhancements, data-driven analytics, narrative ink integration, and robust fixes that reduce risk in production and set up scalable reporting.

April 2025

70 Commits • 16 Features

Apr 1, 2025

April 2025 — Shinoyhe/Project_TRT delivered a data-driven overhaul of core UI and gameplay systems, stabilized critical flows, and laid groundwork for upcoming features. Work focused on inventory UI cleanup, card data modeling, barter/trade system refinements, and Save/Load reliability, complemented by UI polish and asset organization to enable faster iteration with lower risk.

March 2025

44 Commits • 17 Features

Mar 1, 2025

March 2025 monthly summary for Shinoyhe/Project_TRT highlighting delivery of core gameplay flows, UI polish, and foundational systems, with focus on business value and technical achievements.

February 2025

51 Commits • 16 Features

Feb 1, 2025

February 2025 – Shinoyhe/Project_TRT: Delivered a data-driven inventory system and essential gameplay interactions, establishing a scalable foundation for batch 2. Key work included a ScriptableObject-backed InventoryCardData model with a global card list, comprehensive UI wiring for inventory (prefab, canvas, back navigation, add/remove tracking), fake-card testing flows, and foundational systems for movement, access control, and interaction (waypoints, elevator, locked doors). The month also included project hygiene improvements and UI/UX refinements to reduce runtime issues and improve maintainability. The work positions the project for rapid feature delivery and more reliable testing in the next sprint.

January 2025

17 Commits • 4 Features

Jan 1, 2025

January 2025 performance summary for Shinoyhe/Project_TRT: Delivered foundational and prototype-level inventory capabilities, strengthened typing and API surfaces with enums, implemented sorting and type-based filtering, expanded UI prototypes and assets, and established CI/CD practices and repository hygiene to support scalable Unity development. These efforts improve inventory management throughput, promote code quality, and enable faster iteration in future sprints.

Activity

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Quality Metrics

Correctness83.8%
Maintainability84.0%
Architecture79.8%
Performance78.6%
AI Usage20.2%

Skills & Technologies

Programming Languages

C#Git AttributesInkJSONShaderLabUnityUnity AssetUnity Asset DataUnity Asset ManagementUnity Asset Serialization

Technical Skills

3D ModelingAnalyticsAnimationApplication ConfigurationArt Asset CreationAsset ConfigurationAsset IntegrationAsset ManagementAsynchronous ProgrammingBackend DevelopmentBug FixingC#C# ScriptingCI/CDCode Cleanup

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Shinoyhe/Project_TRT

Jan 2025 Jun 2025
6 Months active

Languages Used

C#Git AttributesUnityYAMLUnity AssetUnity Asset ManagementUnity C#Unity Meta

Technical Skills

Asset ManagementC#CI/CDCode RefactoringData ManagementGame Development

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