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AnaMS205

PROFILE

Anams205

Anastasia Sexson developed core gameplay systems and user experience features for the SharkTrivia repository over five months, focusing on 2D minigame mechanics, UI flow, and onboarding polish. She implemented interactive minigames in Unity using C# scripting, including a collision-based Teeth Cleaning game and a universal win screen with score and progress tracking. Her work included asset integration, animation, and texture optimization to improve performance and visual consistency. By refining scene management, navigation logic, and audio feedback, Anastasia enhanced player engagement and onboarding. The depth of her contributions is reflected in scalable architecture and maintainable code supporting future feature expansion.

Overall Statistics

Feature vs Bugs

93%Features

Repository Contributions

35Total
Bugs
1
Commits
35
Features
14
Lines of code
22,615
Activity Months5

Work History

December 2025

2 Commits • 1 Features

Dec 1, 2025

Monthly summary for 2025-12 (EricWRogers/SharkTrivia): Delivered startup experience enhancements and navigation stability with a focus on onboarding polish. Implemented Splash Screen and Startup Visuals Improvements including a new splash screen, button sound effects, and visual polish; fixed scene transition logic to ensure smoother navigation. Also refined the studio splash screen to better align with branding. These changes contribute to a more compelling first-time user experience and reduced onboarding friction.

November 2025

12 Commits • 6 Features

Nov 1, 2025

November 2025 SharkTrivia development focused on UX polish, visual fidelity, and cross-minigame consistency. Delivered new end-of-game feedback, cross-minigame win screen behavior improvements, typography upgrades, and engaging animation assets, setting foundation for future features and improved player experience across minigames.

October 2025

8 Commits • 3 Features

Oct 1, 2025

Concise monthly summary for 2025-10 focusing on business value and technical achievements in the SharkTrivia project. Highlights shifts toward a consistent end-state UX, improved visuals, and memory performance, with concrete commits validating progress.

September 2025

12 Commits • 3 Features

Sep 1, 2025

September 2025 monthly summary for EricWRogers/SharkTrivia focusing on delivering core minigame functionality, UI flow enhancements, and scene polish to improve player engagement and maintainability. Highlights include the TeethCleaning minigame core and spawn system, UI transitions for trivia and backstage navigation, and visual polish for BackStage. Debug logging was reduced to improve production clarity and performance readiness.

August 2025

1 Commits • 1 Features

Aug 1, 2025

August 2025 – SharkTrivia (EricWRogers/SharkTrivia): Delivered the Teeth Cleaning minigame MVP and laid the foundation for future gameplay loops. Implemented core mechanic of a toothbrush following the mouse, added a Unity scene, and created script folders to enable rapid iteration and scalable feature development. This milestone enhances early player engagement and sets the stage for ongoing content expansion. No major bugs fixed this month; changes introduced a stable scaffolding for subsequent work.

Activity

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Quality Metrics

Correctness83.0%
Maintainability82.4%
Architecture78.8%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONUnityUnity AssetUnity SceneYAML

Technical Skills

2D Game DevelopmentAsset IntegrationAsset ManagementAudio ManagementC# ScriptingC# programmingC# scriptingDebuggingFile OrganizationGame DevelopmentMinigame DevelopmentPrefab ManagementProject ManagementScene ManagementScripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/SharkTrivia

Aug 2025 Dec 2025
5 Months active

Languages Used

C#UnityUnity AssetUnity SceneJSONYAML

Technical Skills

2D Game DevelopmentC# ScriptingGame DevelopmentUnity EngineAudio ManagementDebugging

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