
Andreu contributed to TheCenturiaGames/The-Hound-of-Ulster by building and refining core gameplay environments, focusing on Level 1, Level 2, and the tutorial onboarding experience. He engineered scene layouts and prefabs in Unity using C# and JSON, integrating 3D assets, vegetation, and destructible objects to enhance player interaction and feedback. His work included navigation mesh updates for reliable AI pathing and camera tuning for smoother onboarding. Andreu’s technical approach emphasized asset management, prefab engineering, and parameter tuning, resulting in robust, QA-ready levels. The depth of his contributions provided a stable foundation for future development and improved first-play experiences.
October 2025 (2025-10) — TheHound-of-Ulster: Delivered core level polish across Level 1 and Level 2, onboarding enhancements via an upgraded Tutorial scene, and a destructible gameplay layer. Implementations centered on stable first-play experiences, smoother navigation, and dynamic level interactions. Key commits span Level 1 and Level 2 scene tuning, tutorial refinements, and NavMesh updates across tiles to support consistent gameplay. Impact highlights include improved onboarding and player engagement through refined camera, assets, and feedback systems, as well as a more robust authoring surface for future iterations.
October 2025 (2025-10) — TheHound-of-Ulster: Delivered core level polish across Level 1 and Level 2, onboarding enhancements via an upgraded Tutorial scene, and a destructible gameplay layer. Implementations centered on stable first-play experiences, smoother navigation, and dynamic level interactions. Key commits span Level 1 and Level 2 scene tuning, tutorial refinements, and NavMesh updates across tiles to support consistent gameplay. Impact highlights include improved onboarding and player engagement through refined camera, assets, and feedback systems, as well as a more robust authoring surface for future iterations.
May 2025 monthly summary for TheCenturiaGames/The-Hound-of-Ulster. Delivered Level 2 Island 1 level asset creation and final LV2 island 1 prefab with UID integrity, refined scene layout, vegetation placement, and updated navigation mesh to support reliable AI pathing. Completed asset integration and cleanup to enable QA readiness and smooth handoff to production.
May 2025 monthly summary for TheCenturiaGames/The-Hound-of-Ulster. Delivered Level 2 Island 1 level asset creation and final LV2 island 1 prefab with UID integrity, refined scene layout, vegetation placement, and updated navigation mesh to support reliable AI pathing. Completed asset integration and cleanup to enable QA readiness and smooth handoff to production.

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