
Andreu worked on TheCenturiaGames/The-Hound-of-Ulster, focusing on feature delivery and asset stability over a one-month period. He developed and refined a new Spout prefab for water and liquid effects, enhancing visual fidelity and behavior within Unity. His work included overhauling character model transforms and environmental asset hierarchies, improving scene data integrity and supporting scalable iteration. Andreu also refined the boss encounter scene, adjusting camera setups and updating particle systems to align with evolving asset pipelines. Utilizing C#, JSON, and Unity Engine, he prioritized maintainable scene management and asset workflows, laying groundwork for future development while ensuring data consistency and visual polish.
Month: 2025-10 — concise monthly summary focusing on delivering core features, stabilizing assets, and enabling scalable iteration. Business value: visual fidelity improvements, scene polish, and asset data integrity to accelerate future development and reduce rework. No major bugs reported this month; focus was on feature delivery and data/scene integrity to support upcoming sprints. Technologies demonstrated include Unity scene management, prefab workflows, camera setup, and asset data modeling across the main project in The-Hound-of-Ulster.
Month: 2025-10 — concise monthly summary focusing on delivering core features, stabilizing assets, and enabling scalable iteration. Business value: visual fidelity improvements, scene polish, and asset data integrity to accelerate future development and reduce rework. No major bugs reported this month; focus was on feature delivery and data/scene integrity to support upcoming sprints. Technologies demonstrated include Unity scene management, prefab workflows, camera setup, and asset data modeling across the main project in The-Hound-of-Ulster.

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