
During October 2025, Bselin Duman enhanced TheCenturiaGames/The-Hound-of-Ulster by refining tutorial visuals, updating tile assets, and expanding environments for Levels 1 and 2 to improve onboarding and gameplay depth. Leveraging Unity and C#, Bselin implemented dynamic Rising Tiles behavior and adjusted tutorial flows, utilizing asset pipelines and scene management to enable rapid iteration. To maintain workflow stability, Bselin reverted problematic tile changes after a merge, demonstrating disciplined version control. The work integrated 3D modeling and particle systems, resulting in clearer onboarding and richer environments, while ensuring reliable releases through careful asset management and robust tilemap tooling throughout the development process.
October 2025 monthly summary – The-Hound-of-Ulster (TheCenturiaGames) Key features delivered: - Tutorial visuals and tile asset polish: polished tutorial visuals, refined particle effects and object placements, and updated tile assets/metadata for the tutorial flow. This included scene updates and asset rework to improve onboarding clarity. - Rising Tiles system enhancements: introduced dynamic tile behavior and tutorial-level adjustments to showcase the new Rising Tiles functionality. - Level 1 and Level 2 environment/assets expansion: expanded environment objects and scene structure in Level 1 and Level 2 to enrich gameplay and depth. Major bugs fixed: - Reverted tutorial tile changes to restore the previous working state after merge and maintain stability of the tutorial flow. Overall impact and accomplishments: - Improved onboarding experience and player immersion through polished tutorials and richer environments. - Enhanced gameplay capabilities with dynamic tile behavior and scalable level design, enabling faster iteration. - Stabilized the tile workflow post-merge, reducing regressions and improving release confidence. Technologies/skills demonstrated: - Tilemap tooling, scene editing, and asset pipelines; dynamic tile behavior implementation; version control discipline (merges and reverts); cross-functional collaboration and rapid iteration.
October 2025 monthly summary – The-Hound-of-Ulster (TheCenturiaGames) Key features delivered: - Tutorial visuals and tile asset polish: polished tutorial visuals, refined particle effects and object placements, and updated tile assets/metadata for the tutorial flow. This included scene updates and asset rework to improve onboarding clarity. - Rising Tiles system enhancements: introduced dynamic tile behavior and tutorial-level adjustments to showcase the new Rising Tiles functionality. - Level 1 and Level 2 environment/assets expansion: expanded environment objects and scene structure in Level 1 and Level 2 to enrich gameplay and depth. Major bugs fixed: - Reverted tutorial tile changes to restore the previous working state after merge and maintain stability of the tutorial flow. Overall impact and accomplishments: - Improved onboarding experience and player immersion through polished tutorials and richer environments. - Enhanced gameplay capabilities with dynamic tile behavior and scalable level design, enabling faster iteration. - Stabilized the tile workflow post-merge, reducing regressions and improving release confidence. Technologies/skills demonstrated: - Tilemap tooling, scene editing, and asset pipelines; dynamic tile behavior implementation; version control discipline (merges and reverts); cross-functional collaboration and rapid iteration.

Overview of all repositories you've contributed to across your timeline