
Andrew Drees developed a playable Level3Grayboxing prototype for the BBurtz/488Prototype1 repository, focusing on core level design, treadmill mechanics, and a complete win-condition flow. Using Unity and C#, he integrated 3D assets, materials, textures, and audio to create a cohesive environment, while refining scene setup and management for stability and testability. His work included updating puzzle components to ensure solvable gameplay and smooth progression, consolidating multiple commits to streamline iteration. The prototype established a full gameplay loop with a new WinScene, providing a solid foundation for playtesting and further development. The depth of engineering enabled efficient future enhancements.

February 2025 monthly summary for BBurtz/488Prototype1. Delivered a playable Level3Grayboxing prototype with core level design refinements, treadmill mechanics, assets, materials/textures, and audio integration, plus a new WinScene and win-condition wiring. The work consolidated scene setup and polish across multiple commits, establishing a cohesive, testable prototype and a clear path to playtesting and iteration.
February 2025 monthly summary for BBurtz/488Prototype1. Delivered a playable Level3Grayboxing prototype with core level design refinements, treadmill mechanics, assets, materials/textures, and audio integration, plus a new WinScene and win-condition wiring. The work consolidated scene setup and polish across multiple commits, establishing a cohesive, testable prototype and a clear path to playtesting and iteration.
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