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ArtemisYK

PROFILE

Artemisyk

Over four months, this developer contributed to ProjectOmu/OmuStation by delivering seven gameplay and customization features focused on balance, role diversity, and player engagement. Their work included expanding character customization for roles like BlueShield Officer and Chief Medical Officer, implementing YAML-driven configuration changes, and adjusting core mechanics such as Uplink economy and role requirements. Using C#, YAML, and JSON, they managed configuration updates, sprite metadata, and balancing mechanics to refine gameplay flow and fairness. The developer demonstrated disciplined version control, clear documentation, and collaborative workflows, consistently aligning technical solutions with design goals to enhance both player experience and maintainability.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
7
Lines of code
627
Activity Months4

Work History

April 2026

3 Commits • 3 Features

Apr 1, 2026

Month: 2026-04 | Repository: ProjectOmu/OmuStation. Delivered targeted gameplay balance and customization features, with clear commit traceability and alignment to design goals for role diversity and player engagement. No dedicated bug fixes recorded this month; all changes were feature work and balance adjustments aimed at improving core gameplay flow and identity. Key deliverables: - NukeOps Role Time Requirements Balancing (JobBrigmedic): Updated role time requirements to balance gameplay and increase role diversity by adding a JobBrigmedic requirement. Commit: 8cd48788b59a0bdd287c5412cf26cab8da0c77d4. - Antimateriel Projectile Stamina Damage Removal: Removed stamina damage from antimateriel projectile configuration to adjust gameplay balance. Commit: 3efd2711747195a2408b69dc472b7d1479e264fc. - Chief Medical Officer Apparel Customization: Introduced new apparel options for the Chief Medical Officer to enhance customization and role identity. Commit: 943083f4e91482962b84fc100e6a56811f2efc75.

March 2026

2 Commits • 1 Features

Mar 1, 2026

March 2026 monthly summary for ProjectOmu/OmuStation. Key changes include Uplink economy balancing and weapon/item adjustments to promote strategic resource management and gameplay fairness: higher Telecrystal cost for Contractor Baton, removal of several weapon listings, adjustments to Ichor pen volume and reagents, and reduced Telecrystal grants to Nuclear Operators. Also delivered a targeted NukeOps nerf with stabilization fixes. Work was implemented across two focused commits (7b18e3075e9e61e073eb7e95f94ab0bee091f40d; aca125be44935460c46486bfed528b3f3e2895de), with cross-team collaboration (Co-authored-by notes in commits). Impact: Improved balance and resource pacing, enabling deeper strategic choices, reducing meta-dominance, and aligning progression with gameplay goals. This supports engagement, fairness, and long-term player retention by ensuring resources and loadouts reflect strategic decision-making rather than overpowered combinations. Technologies/skills demonstrated: patch-based balancing, clear commit messages and documentation, version-control discipline, cross-team collaboration, and targeted gameplay tuning."

February 2026

2 Commits • 2 Features

Feb 1, 2026

February 2026 monthly summary for ProjectOmu/OmuStation. Focused on delivering two gameplay features, addressing a key gameplay bug, and demonstrating solid collaboration and code quality. The updates enhance player progression, mission efficiency, and reliability of core feature mechanics.

January 2026

1 Commits • 1 Features

Jan 1, 2026

Monthly summary for 2026-01 focusing on delivering cosmetics customization and related repo updates for ProjectOmu/OmuStation, with emphasis on business value and technical milestones.

Activity

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Quality Metrics

Correctness95.0%
Maintainability87.4%
Architecture87.4%
Performance92.6%
AI Usage22.4%

Skills & Technologies

Programming Languages

C#JSONYAML

Technical Skills

C# programmingYAML configurationbalancing mechanicscharacter designconfiguration managementgame balancinggame developmentrole balancingsprite creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ProjectOmu/OmuStation

Jan 2026 Apr 2026
4 Months active

Languages Used

JSONYAMLC#

Technical Skills

character designgame developmentsprite creationYAML configurationC# programmingbalancing mechanics