
Over a three-month period, Michael Nicol developed core gameplay features for the gmuGADIG/DEADSHOT repository, focusing on interactive player mechanics and foundational systems. He implemented player movement and shooting using GDScript, optimizing asset loading and texture import settings to improve runtime performance. Nicol introduced a 3D interaction area with collision detection, integrating real-time telemetry into the physics loop for future gameplay tuning. He also designed and configured a new shotgun weapon, incorporating 3D modeling and audio integration to enhance player feedback. The work demonstrated depth in 3D graphics, physics, and scene management, establishing a robust base for further development.
Month: 2025-11. This period focused on delivering a major new weapon addition for DEADSHOT and aligning gameplay configurations to support it.
Month: 2025-11. This period focused on delivering a major new weapon addition for DEADSHOT and aligning gameplay configurations to support it.
Month: 2025-10. Focused on delivering foundational work for player interactions and establishing telemetry for overlap events. Key outcomes include implementing a 3D interaction area and overlap detection integrated into the player's physics loop, enabling logging and future gameplay tuning.
Month: 2025-10. Focused on delivering foundational work for player interactions and establishing telemetry for overlap events. Key outcomes include implementing a 3D interaction area and overlap detection integrated into the player's physics loop, enabling logging and future gameplay tuning.
September 2025 monthly summary for gmuGADIG/DEADSHOT. Focused on delivering core player interaction features and performance optimizations to enable interactive gameplay and faster asset loading.
September 2025 monthly summary for gmuGADIG/DEADSHOT. Focused on delivering core player interaction features and performance optimizations to enable interactive gameplay and faster asset loading.

Overview of all repositories you've contributed to across your timeline