
During October 2025, Burak Akyüz contributed to the jolanpiep/Audit13 repository by developing a GarageConcrete material with diffuse, ORM, and normal textures, along with a material instance to enhance the realism of garage environments. He reorganized the garage level by moving 56 props from the structure to setdressing, improving asset clarity and visual presentation. To safeguard critical content, he implemented level locking for Garage Setdressing, structure, and L_GamePlay_EntryElevator. His work leveraged Unreal Engine asset workflows, PBR material authoring, and asset management, resulting in improved visual fidelity, asset reliability, and maintainability, with no major bugs reported or fixed during this period.

During 2025-10 for jolanpiep/Audit13, the team delivered key visuals and stability improvements. Key features delivered include the GarageConcrete material with diffuse/ORM/normal textures and a material instance to enable realistic rendering in garage environments. The garage level was reorganized by moving 56 props from the 'structure' to 'setdressing' for improved visuals, and critical levels were protected by locking Garage Setdressing & structure levels and the L_GamePlay_EntryElevator to prevent unintended changes. No major bugs were reported or fixed in this period. Overall, these efforts improve visual fidelity, asset reliability, and maintainability, reducing risk during QA and future iterations. Demonstrated technologies include PBR material authoring, texture mapping, asset organization, and access controls.
During 2025-10 for jolanpiep/Audit13, the team delivered key visuals and stability improvements. Key features delivered include the GarageConcrete material with diffuse/ORM/normal textures and a material instance to enable realistic rendering in garage environments. The garage level was reorganized by moving 56 props from the 'structure' to 'setdressing' for improved visuals, and critical levels were protected by locking Garage Setdressing & structure levels and the L_GamePlay_EntryElevator to prevent unintended changes. No major bugs were reported or fixed in this period. Overall, these efforts improve visual fidelity, asset reliability, and maintainability, reducing risk during QA and future iterations. Demonstrated technologies include PBR material authoring, texture mapping, asset organization, and access controls.
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