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drexciya31313

PROFILE

Drexciya31313

Drexciya worked on the jolanpiep/Audit13 repository, building and refining modular 3D environments for a game project over five months. They expanded and integrated Warehouse 3 and Garage levels, focusing on asset modularity, naming consistency, and scalable level design. Using Unreal Engine and UnrealScript, Drexciya implemented asset management workflows, optimized geometry, and introduced edge decal systems for improved visual fidelity. Their work included collision fixes, lighting adjustments, and Nanite mesh prototyping to balance performance and quality. Through disciplined version control and configuration management, Drexciya delivered maintainable, testable environments that accelerated iteration cycles and supported robust QA and future expansions.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

88Total
Bugs
3
Commits
88
Features
21
Lines of code
1,611
Activity Months5

Work History

October 2025

25 Commits • 7 Features

Oct 1, 2025

2025-10 monthly performance summary for jolanpiep/Audit13: Delivered key level and visual fidelity improvements in WH3, advanced edge decals workflow, and stabilized the Garage/Structure environment. Completed iterative WH3 layout and lighting refinements, introduced edge decal master material and initial textures, and enabled decal meshes integration. Explored Nanite-based workflows with lower-poly asset prototypes to balance fidelity and performance. Removed prop placeholders for layout cleanliness and locked WH3 to prevent regressions. Added vertex color shading support to improve material flexibility and data-driven aesthetics. Result: higher scene realism, consistent design direction, and scalable foundations for future level work and performance optimizations.

September 2025

18 Commits • 2 Features

Sep 1, 2025

September 2025 monthly summary for jolanpiep/Audit13: Delivered significant features and maintenance work across Warehouse 3 and Garage assets, with a strong focus on asset governance and pipeline reliability. Expanded Warehouse 3 area with additional levels, assets, lift tunnel alignment, testing infrastructure, and level data updates; implemented core asset naming cleanup under AUDIT_13 to ensure consistent asset management; enhanced Garage visuals by separating ramp and gate assets and introducing UV testing and color variations. These efforts improved warehouse capacity planning, reduced asset naming risk, and accelerated visual iteration for QA and stakeholders.

August 2025

10 Commits • 1 Features

Aug 1, 2025

Monthly summary for 2025-08 (Audit13): Key features delivered, major bugs fixed, impact, and skills demonstrated. Features delivered: - Audit_13 Garage and Lift Asset Expansion: added new modular assets for garage and stairwell; reorganized lift-related assets into dedicated Structure folders; expanded the AUDIT_13 garage area with ceiling tracks and pillars; integrated new levels into the main grid. - Level/grid integration: ensured all new assets (wh2, wh3, lift) are on the main grid, with lift assets moved to the Structure folder for better maintainability. Bugs fixed: - Stairwell and Elevator Asset Placement and Collision Fixes: corrected misplacement of stairwell/elevator assets; updated collisions on stairwell and elevator meshes; addressed clipping by adjusting blocking geometry after modular changes; removed an erroneously placed stairwell asset from the reception area. - Asset IDs and sizes aligned to updated structure; some blockout lights shifted to avoid clipping. Impact and accomplishments: - Significantly improved asset modularity and structure, enabling faster iteration and scalable future expansions. - Eliminated critical misplacements and collision issues that could affect runtime stability and level integrity. - Cleaner grid integration reduces rework and supports consistent level design across phases. Technologies/skills demonstrated: - Modular asset design and folder structure discipline; grid-based level assembly; collision data management and asset ID synchronization; asset placement accuracy and version-controlled changes. Overall, delivered tangible business value through faster iteration, more reliable level assembly, and a robust asset library for Audit13.

July 2025

11 Commits • 2 Features

Jul 1, 2025

July 2025 monthly summary focusing on key features delivered, major bugs fixed, overall impact, and technologies demonstrated for Audit13. Delivered two major environment features: Warehouse 3 and Garage ramp, reorganized assets under Structure, updated metadata, and improved visuals and gameplay through post-processing adjustments, lighting, and map updates. Resulted in scalable asset management, faster future expansions, and higher-quality player experiences.

June 2025

24 Commits • 9 Features

Jun 1, 2025

June 2025 performance summary for Audit13 (repo jolanpiep/Audit13). Focused on advancing level design, modularization, and stability to accelerate Warehouse III readiness and QA. Delivered core Parking Garage integration, groundwork for Warehouse III, and ongoing garage kit development, with multiple refinements to level layout, testing readiness, and asset stability. Business value realized through faster iteration cycles, improved QA coverage, and a more maintainable, modular level pipeline.

Activity

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Quality Metrics

Correctness84.4%
Maintainability84.4%
Architecture81.0%
Performance79.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine MapUnrealScriptiniumap

Technical Skills

3D Asset Integration3D ModelingAsset IntegrationAsset ManagementAsset OptimizationConfiguration ManagementEditor SettingsEnvironment ArtFile RenamingGame DevelopmentGame Level DesignGeometry AdjustmentLevel DesignLightingMaterial Authoring

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

jolanpiep/Audit13

Jun 2025 Oct 2025
5 Months active

Languages Used

BinaryUnreal EngineUnreal Engine AssetUnreal Engine MapUnrealScriptiniumapUnreal Engine Assets

Technical Skills

Asset IntegrationAsset ManagementConfiguration ManagementGame DevelopmentGeometry AdjustmentLevel Design

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