
Jeremy contributed to the jolanpiep/Audit13 repository by expanding and refining 3D environments over a three-month period. He focused on modular asset integration and level design, introducing grid-based layouts, new props, and material layers to improve visual consistency and gameplay flow. Using Unreal Engine and UnrealScript, Jeremy addressed layout inconsistencies, fixed visual bugs, and enhanced scene fidelity through targeted propping passes and asset management. His work consolidated asset pipelines, enabling faster iteration and QA validation. By integrating new materials and optimizing asset references, Jeremy improved both the realism and maintainability of the Audit13 environment, demonstrating depth in 3D asset workflows.

October 2025 monthly summary for jolanpiep/Audit13: Delivered the Audit13 Environmental Asset Expansion and Visual Polish for the AUDIT_13 environment. Consolidated addition of new props, assets, gates, and visual tweaks including closets props, crates, cubicles/reception assets, ladder, vent visuals, access point propping, lifts, and new material assets. Completed light propping passes around the elevator lift and around the access points; updated vent kit scale and fixed vent metrics. Added concrete base materials and cinderblock material layers to support varied surface finishes. This work enhances realism, QA readiness, and stakeholder demos, and streamlines asset integration for faster iteration.
October 2025 monthly summary for jolanpiep/Audit13: Delivered the Audit13 Environmental Asset Expansion and Visual Polish for the AUDIT_13 environment. Consolidated addition of new props, assets, gates, and visual tweaks including closets props, crates, cubicles/reception assets, ladder, vent visuals, access point propping, lifts, and new material assets. Completed light propping passes around the elevator lift and around the access points; updated vent kit scale and fixed vent metrics. Added concrete base materials and cinderblock material layers to support varied surface finishes. This work enhances realism, QA readiness, and stakeholder demos, and streamlines asset integration for faster iteration.
September 2025: Delivered visual asset enhancements in Audit13, focusing on rail bumper props and an access-point propping pass to elevate level visuals and ambiance. The work improves cinematic polish and player immersion while remaining non-disruptive to core gameplay systems. Changes are well-scoped, with clean commits and clear asset ownership, enabling faster iteration and QA validation for future sprints in jolanpiep/Audit13.
September 2025: Delivered visual asset enhancements in Audit13, focusing on rail bumper props and an access-point propping pass to elevate level visuals and ambiance. The work improves cinematic polish and player immersion while remaining non-disruptive to core gameplay systems. Changes are well-scoped, with clean commits and clear asset ownership, enabling faster iteration and QA validation for future sprints in jolanpiep/Audit13.
August 2025: Delivered key office-level polish, grid-based asset integration, and critical visual bug fixes for Audit13. The work improved level polish, consistency, and modularity, enabling faster iteration and more reliable gameplay experiences. Highlights include refinements to lobby/office geometry, new corner assets, and a hallway floating-mesh fix.
August 2025: Delivered key office-level polish, grid-based asset integration, and critical visual bug fixes for Audit13. The work improved level polish, consistency, and modularity, enabling faster iteration and more reliable gameplay experiences. Highlights include refinements to lobby/office geometry, new corner assets, and a hallway floating-mesh fix.
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