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Jeremy E

PROFILE

Jeremy E

Jeremy contributed to the jolanpiep/Audit13 repository by expanding and refining 3D environments over a three-month period. He focused on modular asset integration and level design, introducing grid-based layouts, new props, and material layers to improve visual consistency and gameplay flow. Using Unreal Engine and UnrealScript, Jeremy addressed layout inconsistencies, fixed visual bugs, and enhanced scene fidelity through targeted propping passes and asset management. His work consolidated asset pipelines, enabling faster iteration and QA validation. By integrating new materials and optimizing asset references, Jeremy improved both the realism and maintainability of the Audit13 environment, demonstrating depth in 3D asset workflows.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

23Total
Bugs
1
Commits
23
Features
4
Lines of code
95
Activity Months3

Work History

October 2025

11 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for jolanpiep/Audit13: Delivered the Audit13 Environmental Asset Expansion and Visual Polish for the AUDIT_13 environment. Consolidated addition of new props, assets, gates, and visual tweaks including closets props, crates, cubicles/reception assets, ladder, vent visuals, access point propping, lifts, and new material assets. Completed light propping passes around the elevator lift and around the access points; updated vent kit scale and fixed vent metrics. Added concrete base materials and cinderblock material layers to support varied surface finishes. This work enhances realism, QA readiness, and stakeholder demos, and streamlines asset integration for faster iteration.

September 2025

2 Commits • 1 Features

Sep 1, 2025

September 2025: Delivered visual asset enhancements in Audit13, focusing on rail bumper props and an access-point propping pass to elevate level visuals and ambiance. The work improves cinematic polish and player immersion while remaining non-disruptive to core gameplay systems. Changes are well-scoped, with clean commits and clear asset ownership, enabling faster iteration and QA validation for future sprints in jolanpiep/Audit13.

August 2025

10 Commits • 2 Features

Aug 1, 2025

August 2025: Delivered key office-level polish, grid-based asset integration, and critical visual bug fixes for Audit13. The work improved level polish, consistency, and modularity, enabling faster iteration and more reliable gameplay experiences. Highlights include refinements to lobby/office geometry, new corner assets, and a hallway floating-mesh fix.

Activity

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Quality Metrics

Correctness87.8%
Maintainability87.8%
Architecture83.4%
Performance82.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal EngineUnreal Engine AssetUnrealScript

Technical Skills

3D Asset Integration3D Asset ManagementAsset IntegrationAsset ManagementGame DevelopmentLevel DesignMaterial CreationUnreal Engine Asset Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

jolanpiep/Audit13

Aug 2025 Oct 2025
3 Months active

Languages Used

Unreal EngineUnreal Engine AssetUnrealScript

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentLevel Design3D Asset Integration3D Asset Management

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