
In April 2025, Ben contributed to the Humber-Game-Production/GAME259_2025_Winter_B repository by enhancing the audio pipeline and asset management for Levels 1 and 3. He expanded the soundscape with new ambient sounds, effects, and music, integrating these assets using Unreal Engine Asset and INI configuration files. Ben addressed asset pointer misalignments by updating object IDs, ensuring reliable asset loading and playback. His work improved maintainability by linking sounds to their respective classes and refreshing references, reducing future regressions. Through disciplined version control and incremental commits, Ben demonstrated a methodical approach to audio engineering and configuration management within game development workflows.

April 2025 performance summary for Humber-Game-Production/GAME259_2025_Winter_B: Strengthened the audio pipeline and asset integrity across Level 1 and Level 3 to boost immersion, reliability, and maintainability. Delivered tangible business value through richer soundscapes, a more consistent level experience, and a streamlined asset workflow.
April 2025 performance summary for Humber-Game-Production/GAME259_2025_Winter_B: Strengthened the audio pipeline and asset integrity across Level 1 and Level 3 to boost immersion, reliability, and maintainability. Delivered tangible business value through richer soundscapes, a more consistent level experience, and a streamlined asset workflow.
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